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use more inlines and enums
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@@ -212,12 +212,12 @@ namespace daObjPaper {
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/* 00000880-000008DC .text mode_talk2__Q210daObjPaper5Act_cFv */
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void daObjPaper::Act_c::mode_talk2() {
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if (mpMsg->mMode == dNpcMsgStts_BOX_CLOSED_e) {
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mpMsg->mMode = dNpcMsgStts_MSG_DESTROYED_e;
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if (mpMsg->mStatus == fopMsgStts_BOX_CLOSED_e) {
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mpMsg->mStatus = fopMsgStts_MSG_DESTROYED_e;
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mpMsg = 0;
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mMsgId = fpcM_ERROR_PROCESS_ID_e;
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g_dComIfG_gameInfo.play.mEvtCtrl.mEventFlag |= 8;
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dComIfGp_event_reset();
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mode_wait_init();
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}
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}
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