use more inlines and enums

This commit is contained in:
LagoLunatic
2024-01-06 22:21:56 -05:00
parent 2dd14bfcdc
commit cee53aa7b2
21 changed files with 159 additions and 162 deletions
+3 -3
View File
@@ -212,12 +212,12 @@ namespace daObjPaper {
/* 00000880-000008DC .text mode_talk2__Q210daObjPaper5Act_cFv */
void daObjPaper::Act_c::mode_talk2() {
if (mpMsg->mMode == dNpcMsgStts_BOX_CLOSED_e) {
mpMsg->mMode = dNpcMsgStts_MSG_DESTROYED_e;
if (mpMsg->mStatus == fopMsgStts_BOX_CLOSED_e) {
mpMsg->mStatus = fopMsgStts_MSG_DESTROYED_e;
mpMsg = 0;
mMsgId = fpcM_ERROR_PROCESS_ID_e;
g_dComIfG_gameInfo.play.mEvtCtrl.mEventFlag |= 8;
dComIfGp_event_reset();
mode_wait_init();
}
}