mirror of https://github.com/zeldaret/tww
d_a_kmon (#868)
* d_a_kmon: match for retail * d_a_kmon: match for demo * d_a_kmon: remove nonmatching comments
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27f0df12eb
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cf668ea219
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@ -1594,7 +1594,7 @@ config.libs = [
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ActorRel(NonMatching, "d_a_kddoor"),
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ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_kita"),
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ActorRel(NonMatching, "d_a_klft"),
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ActorRel(NonMatching, "d_a_kmon"),
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ActorRel(Matching, "d_a_kmon"),
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ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_komore"),
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ActorRel(Matching, "d_a_lbridge"),
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ActorRel(MatchingFor("GZLJ01", "GZLE01", "GZLP01"), "d_a_leaflift"),
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@ -1,22 +1,25 @@
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#ifndef D_A_KMON_H
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#define D_A_KMON_H
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#include "f_op/f_op_actor.h"
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#include "d/actor/d_a_npc_ji1.h"
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class daKmon_c : public fopAc_ac_c {
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public:
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inline cPhs_State _create();
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inline bool _delete();
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inline bool _draw();
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inline bool _execute();
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void set_mtx();
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void CreateHeap();
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void CreateInit();
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BOOL CreateHeap();
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cPhs_State CreateInit();
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void checkTalk();
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static const char m_arcname[];
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public:
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/* Place member variables here */
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};
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/* 0x290 */ request_of_phase_process_class mPhase;
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/* 0x298 */ J3DModel* mpModel;
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/* 0x29C */ mDoExt_btkAnm mBtkAnm;
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/* 0x2B0 */ mDoExt_bckAnm mBckAnm;
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/* 0x2C0 */ dBgS_ObjAcch mAcch;
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/* 0x484 */ dBgS_AcchCir mAcchCir;
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/* 0x4C4 */ daNpc_Ji1_c* mpJi1;
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}; // Size: 0x4C8
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#endif /* D_A_KMON_H */
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@ -5,52 +5,141 @@
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_kmon.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_procname.h"
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#include "d/d_priority.h"
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const char daKmon_c::m_arcname[] = "Always";
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/* 00000078-00000118 .text set_mtx__8daKmon_cFv */
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void daKmon_c::set_mtx() {
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/* Nonmatching */
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mpModel->setBaseScale(scale);
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mDoMtx_stack_c::transS(current.pos);
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mDoMtx_stack_c::ZXYrotM(shape_angle);
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mDoMtx_stack_c::transM(0.0f, -24.0f, 0.0f);
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mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
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}
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/* 00000118-00000138 .text CheckCreateHeap__FP10fopAc_ac_c */
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static BOOL CheckCreateHeap(fopAc_ac_c*) {
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/* Nonmatching */
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static BOOL CheckCreateHeap(fopAc_ac_c* i_this) {
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return ((daKmon_c*)i_this)->CreateHeap();
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}
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/* 00000138-00000324 .text CreateHeap__8daKmon_cFv */
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void daKmon_c::CreateHeap() {
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/* Nonmatching */
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BOOL daKmon_c::CreateHeap() {
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J3DModelData* modelData = static_cast<J3DModelData*>(dComIfG_getObjectRes(daKmon_c::m_arcname, ALWAYS_BDL_VBELL));
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JUT_ASSERT(166, modelData != NULL);
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mpModel = mDoExt_J3DModel__create(modelData, 0, 0x11020203);
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if (mpModel == NULL) {
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return FALSE;
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}
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J3DAnmTextureSRTKey* pbtk = static_cast<J3DAnmTextureSRTKey*>(dComIfG_getObjectRes(daKmon_c::m_arcname, ALWAYS_BTK_VBELL));
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JUT_ASSERT(176, pbtk != NULL);
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if (!mBtkAnm.init(modelData, pbtk, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, false, FALSE)) {
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return FALSE;
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}
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mBtkAnm.setPlaySpeed(1.0);
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J3DAnmTransform* pbck = static_cast<J3DAnmTransform*>(dComIfG_getObjectRes(daKmon_c::m_arcname, ALWAYS_BCK_VBELL));
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JUT_ASSERT(188, pbck != NULL);
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if (!mBckAnm.init(modelData, pbck, TRUE, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, false)) {
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return FALSE;
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}
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mBckAnm.setPlaySpeed(0.0);
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return TRUE;
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}
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/* 00000324-000003FC .text CreateInit__8daKmon_cFv */
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void daKmon_c::CreateInit() {
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/* Nonmatching */
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cPhs_State daKmon_c::CreateInit() {
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set_mtx();
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fopAcM_SetMtx(this, mpModel->getBaseTRMtx());
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mAcchCir.SetWall(30.0f, 30.0f);
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cXyz* p_speed = &speed;
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cXyz* p_old_pos = &old.pos;
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cXyz* p_current_pos = ¤t.pos;
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mAcch.Set(p_current_pos, p_old_pos, this, 1, &mAcchCir, p_speed);
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gravity = -4.0f;
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attention_info.distances[fopAc_Attn_TYPE_TALK_e] = 0x6e;
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attention_info.distances[fopAc_Attn_TYPE_SPEAK_e] = 0x6c;
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attention_info.flags |= fopAc_Attn_TALKFLAG_LOOK_e | fopAc_Attn_ACTION_SPEAK_e | fopAc_Attn_LOCKON_TALK_e;
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eventInfo.setEventName("Ji1_KmonTalk");
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mpJi1 = (daNpc_Ji1_c*)fopAcM_SearchByID(parentActorID);
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return cPhs_COMPLEATE_e;
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}
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/* 000003FC-000006E8 .text checkTalk__8daKmon_cFv */
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void daKmon_c::checkTalk() {
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/* Nonmatching */
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cXyz player_pos = dComIfGp_getPlayer(0)->current.pos;
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cXyz vec_from_player = current.pos - player_pos;
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f32 distance_to_player = vec_from_player.absXZ();
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eyePos = attention_info.position = current.pos;
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attention_info.position.y += 25.0f;
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if (eventInfo.checkCommandTalk()) {
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if (!mpJi1->checkAction(&daNpc_Ji1_c::eventAction)) {
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dComIfGp_event_setTalkPartner(mpJi1);
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mpJi1->field_0xC84 = 0x10;
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mpJi1->field_0x2C8 = mpJi1->mAction;
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mpJi1->setAction(&daNpc_Ji1_c::eventAction, 0);
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return;
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}
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}
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if ((distance_to_player < 300.0f) && (current.pos.y > 200.0f) && !dComIfGs_isEventBit(0xd80) && (g_dComIfG_gameInfo.play.mMiniGameType == 0)) {
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eventInfo.mCondition |= dEvtCnd_CANTALK_e;
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}
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}
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/* 000006E8-000007F8 .text daKmonCreate__FPv */
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static cPhs_State daKmonCreate(void*) {
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/* Nonmatching */
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static cPhs_State daKmonCreate(void* i_this) {
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daKmon_c* pKmon = static_cast<daKmon_c*>(i_this);
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fopAcM_SetupActor(pKmon, daKmon_c);
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cPhs_State state = dComIfG_resLoad(&pKmon->mPhase, daKmon_c::m_arcname);
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if(state == cPhs_COMPLEATE_e) {
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if(fopAcM_entrySolidHeap(pKmon, CheckCreateHeap, 0x10000)) {
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state = pKmon->CreateInit();
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} else {
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state = cPhs_ERROR_e;
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}
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}
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return state;
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}
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/* 00000968-00000998 .text daKmonDelete__FPv */
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static BOOL daKmonDelete(void*) {
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/* Nonmatching */
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static BOOL daKmonDelete(void* i_this) {
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daKmon_c* actor = static_cast<daKmon_c*>(i_this);
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dComIfG_resDelete(&actor->mPhase, daKmon_c::m_arcname);
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return TRUE;
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}
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/* 00000998-00000A00 .text daKmonExecute__FPv */
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static BOOL daKmonExecute(void*) {
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/* Nonmatching */
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static BOOL daKmonExecute(void* i_this) {
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daKmon_c* actor = static_cast<daKmon_c*>(i_this);
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actor->checkTalk();
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fopAcM_posMoveF(actor, NULL);
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actor->mAcch.CrrPos(*dComIfG_Bgsp());
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actor->mBckAnm.play();
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actor->mBtkAnm.play();
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actor->set_mtx();
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return FALSE;
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}
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/* 00000A00-00000A9C .text daKmonDraw__FPv */
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static BOOL daKmonDraw(void*) {
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/* Nonmatching */
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static BOOL daKmonDraw(void* i_this) {
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daKmon_c* actor = static_cast<daKmon_c*>(i_this);
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dKy_tevstr_c* pTev;
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g_env_light.settingTevStruct(TEV_TYPE_BG1_PLIGHT, &actor->current.pos, (pTev = &actor->tevStr));
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g_env_light.setLightTevColorType(actor->mpModel, pTev);
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actor->mBckAnm.entry(actor->mpModel->getModelData());
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actor->mBtkAnm.entry(actor->mpModel->getModelData());
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mDoExt_modelUpdateDL(actor->mpModel);
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return TRUE;
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}
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/* 00000A9C-00000AA4 .text daKmonIsDelete__FPv */
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