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d_a_obj_jump initial documentation pass
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@@ -2063,7 +2063,7 @@ BOOL daNpc_Cb1_c::searchNpcAction(void*) {
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}
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temp = fopAcM_searchPlayerAngleY(this);
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if(door || !routeCheck(dist_xz_sq, &temp) || dComIfGp_checkPlayerStatus0(0, daPyStts0_UNK2000000_e | daPyStts0_UNK100_e | daPyStts0_UNK1_e) || ((daPy_py_c*)pPlayer)->checkAttentionLock()) {
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if(door || !routeCheck(dist_xz_sq, &temp) || dComIfGp_checkPlayerStatus0(0, daPyStts0_UNK2000000_e | daPyStts0_HANG_e | daPyStts0_UNK1_e) || ((daPy_py_c*)pPlayer)->checkAttentionLock()) {
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temp2 = 0.0f;
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if(speedF == 0.0f) {
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