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d_a_obj_jump initial documentation pass
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@@ -1134,7 +1134,7 @@ BOOL daNpc_Os_c::searchNpcAction(void*) {
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s16 angle, adjustedAngle;
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angle = adjustedAngle = fopAcM_searchPlayerAngleY(this);
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BOOL temp3 = routeCheck(dist_sq, &adjustedAngle) && cLib_distanceAngleS(angle, adjustedAngle) <= 0x2000;
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if(door || !temp3 || (dComIfGp_checkPlayerStatus0(0, daPyStts0_UNK2000000_e | daPyStts0_UNK100_e | daPyStts0_UNK1_e) || player->checkAttentionLock())) {
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if(door || !temp3 || (dComIfGp_checkPlayerStatus0(0, daPyStts0_UNK2000000_e | daPyStts0_HANG_e | daPyStts0_UNK1_e) || player->checkAttentionLock())) {
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temp = 0.0f;
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offNpcCallCommand();
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}
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