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d_a_am2 match
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@@ -434,7 +434,7 @@ BOOL daNh_c::escapeAction(void*) {
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mActionStatus += 1; // ACTION_ONGOING
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mWobbleDir = 0;
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mWobbleTimer = 0;
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mEscapeTimer = 150;
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mEscapeTimer = 5*30;
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} else if (mActionStatus != ACTION_ENDING) {
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if (!checkEscapeEnd()) {
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s16 targetAngle = fopAcM_searchPlayerAngleY(this) + 0x8000;
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@@ -456,7 +456,7 @@ BOOL daNh_c::returnAction(void*) {
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mActionStatus += 1; // ACTION_ONGOING
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mWobbleDir = 0;
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mWobbleTimer = 0;
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mEscapeTimer = 150;
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mEscapeTimer = 5*30;
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} else if (mActionStatus != ACTION_ENDING) {
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if (getHomeDistance() < 50.0f) {
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setAction(&waitAction, NULL);
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