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some scene/overlap documentation and fixes
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@@ -505,6 +505,8 @@ enum {
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PROC_PB = 0x01F4,
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PROC_GAMEOVER = 0x01F5,
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PROC_COUNT_e,
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PROC_INVALID_e = 0x7FFF,
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};
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#endif /* D_PROCNAME_H */
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@@ -13,7 +13,7 @@ void fopScnRq_ReRequest(void);
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class scene_request_class {
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public:
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node_create_request mCrtReq;
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u32 mFadeRequest; // TODO: type is wrong
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scene_request_class* mFadeRequest;
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request_of_phase_process_class mReqPhsProcCls;
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u8 field_0x70[4];
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};
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