some scene/overlap documentation and fixes

This commit is contained in:
Jasper St. Pierre
2024-07-13 09:47:17 -07:00
parent 597c49efb7
commit d4a36b32e4
13 changed files with 46 additions and 29 deletions
+2 -1
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@@ -15,6 +15,7 @@
#include "d/d_item_data.h"
#include "d/d_magma.h"
#include "d/d_particle.h"
#include "d/d_procname.h"
#include "d/d_tree.h"
#include "d/d_wood.h"
#include "f_op/f_op_scene_mng.h"
@@ -487,7 +488,7 @@ int dComIfG_changeOpeningScene(scene_class* i_scene, s16 i_procName) {
dComIfGp_getNextStageLayer());
dComIfGs_setRestartRoomParam(0);
fopScnM_ChangeReq(i_scene, i_procName, 0, 30);
fopScnM_ChangeReq(i_scene, i_procName, PROC_OVERLAP0, 30);
fopScnM_ReRequest(i_procName, 0);
return 1;
}
+1 -1
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@@ -482,7 +482,7 @@ static BOOL dScnLogo_Draw(dScnLogo_c* i_this) {
/* 8022D1DC-8022D21C .text dScnLogo_Execute__FP10dScnLogo_c */
static BOOL dScnLogo_Execute(dScnLogo_c* i_this) {
if (mDoRst::isReset())
fopScnM_ChangeReq(i_this, PROC_LOGO_SCENE, 0, 5);
fopScnM_ChangeReq(i_this, PROC_LOGO_SCENE, PROC_OVERLAP0, 5);
return TRUE;
}
+2 -2
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@@ -145,10 +145,10 @@ static BOOL dScnMenu_Execute(menu_of_scene_class* i_this) {
s16 startCode = (i_this->startCode != 0) ? i_this->startCode - 1 : room->startCode;
dComIfGp_setNextStage(room->stageName, startCode, room->roomNo, room->layerNo);
if (strcmp(dComIfGp_getNextStageName(), "ENDING") == 0) {
fopScnM_ChangeReq(i_this, PROC_ENDING_SCENE, 0, 5);
fopScnM_ChangeReq(i_this, PROC_ENDING_SCENE, PROC_OVERLAP0, 5);
mDoAud_bgmStop(0x1E);
} else {
fopScnM_ChangeReq(i_this, PROC_PLAY_SCENE, 0, 5);
fopScnM_ChangeReq(i_this, PROC_PLAY_SCENE, PROC_OVERLAP0, 5);
dComIfGs_setRestartRoomParam(0);
mDoAud_setSceneName(dComIfGp_getNextStageName(), dComIfGp_getNextStageRoomNo(), dComIfGp_getNextStageLayer());
}
+1 -1
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@@ -911,7 +911,7 @@ void dScnName_c::changeGameScene() {
dComIfGs_gameStart();
u32 procName = field_0x55f ? PROC_OPEN_SCENE : PROC_PLAY_SCENE;
if (fopScnM_ChangeReq(this, procName, 0, 5)) {
if (fopScnM_ChangeReq(this, procName, PROC_OVERLAP0, 5)) {
g_dComIfG_gameInfo.save.getDan().mStageNo = -1;
dComIfGs_setRestartRoomParam(0);
mDoAud_setSceneName(dComIfGp_getNextStageName(), dComIfGp_getNextStageRoomNo(), dComIfGp_getNextStageLayer());
+1 -1
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@@ -89,7 +89,7 @@ void dScnOpen_c::changeGameScene() {
if (fpcM_GetName(this) == PROC_OPEN2_SCENE) {
dComIfG_changeOpeningScene(this, PROC_OPENING2_SCENE);
} else {
if (fopScnM_ChangeReq(this, PROC_PLAY_SCENE, 0, 5)) {
if (fopScnM_ChangeReq(this, PROC_PLAY_SCENE, PROC_OVERLAP0, 5)) {
dComIfGs_setRestartRoomParam(0);
mDoAud_setSceneName(dComIfGp_getNextStageName(), dComIfGp_getNextStageRoomNo(), dComIfGp_getNextStageLayer());
}
+15 -2
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@@ -291,13 +291,26 @@ static int dScnPly_Draw(dScnPly_ply_c* i_this) {
if (!fopOvlpM_IsPeek() && !dComIfG_resetToOpening(i_this) && fpcM_GetName(i_this) == PROC_PLAY_SCENE) {
if (dComIfGp_isEnableNextStage()) {
static s16 l_wipeType[] = {0, 0, 16, 17, 18, 1, 2, 1, 3, 3, 4, 4};
static s16 l_wipeType[] = {
PROC_OVERLAP0,
PROC_OVERLAP0,
PROC_OVERLAP2,
PROC_OVERLAP3,
PROC_OVERLAP4,
PROC_OVERLAP1,
PROC_OVERLAP6,
PROC_OVERLAP1,
PROC_OVERLAP7,
PROC_OVERLAP7,
PROC_OVERLAP8,
PROC_OVERLAP8,
};
JUT_ASSERT(VERSION_SELECT(997, 1001, 1001),
dComIfGp_getNextStageWipe() < ARRAY_SIZE(l_wipeType));
if (strcmp(dComIfGp_getNextStageName(), "ENDING") == 0) {
fopScnM_ChangeReq(i_this, PROC_ENDING_SCENE, 0, 5);
fopScnM_ChangeReq(i_this, PROC_ENDING_SCENE, PROC_OVERLAP0, 5);
mDoAud_bgmStop(30);
} else {
fopScnM_ChangeReq(i_this, PROC_PLAY_SCENE, l_wipeType[dComIfGp_getNextStageWipe()], 5);
+1 -1
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@@ -72,7 +72,7 @@ static BOOL dScnTitle_Execute(title_of_scene_class* i_this) {
if (fpcM_GetName(i_this) == PROC_ENDING_SCENE) {
if (movie->mpCallBack1() == 0) {
if (dComIfGs_getClearCount() == 0) {
fopScnM_ChangeReq(i_this, PROC_NAMEEX_SCENE, 0, 5);
fopScnM_ChangeReq(i_this, PROC_NAMEEX_SCENE, PROC_OVERLAP0, 5);
} else {
dComIfG_changeOpeningScene(i_this, PROC_OPENING_SCENE);
}
+1 -1
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@@ -201,7 +201,7 @@ int createRoomScene(int param_0) {
}
*ptr = param_0;
return fopScnM_CreateReq(PROC_ROOM_SCENE, 0x7FFF, 0, (u32)ptr);
return fopScnM_CreateReq(PROC_ROOM_SCENE, PROC_INVALID_e, 0, (u32)ptr);
}
/* 80040E38-80040E6C .text checkRoomDisp__20dStage_roomControl_cCFi */