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some scene/overlap documentation and fixes
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@@ -482,7 +482,7 @@ static BOOL dScnLogo_Draw(dScnLogo_c* i_this) {
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/* 8022D1DC-8022D21C .text dScnLogo_Execute__FP10dScnLogo_c */
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static BOOL dScnLogo_Execute(dScnLogo_c* i_this) {
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if (mDoRst::isReset())
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fopScnM_ChangeReq(i_this, PROC_LOGO_SCENE, 0, 5);
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fopScnM_ChangeReq(i_this, PROC_LOGO_SCENE, PROC_OVERLAP0, 5);
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return TRUE;
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}
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