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some scene/overlap documentation and fixes
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@@ -89,7 +89,7 @@ void dScnOpen_c::changeGameScene() {
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if (fpcM_GetName(this) == PROC_OPEN2_SCENE) {
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dComIfG_changeOpeningScene(this, PROC_OPENING2_SCENE);
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} else {
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if (fopScnM_ChangeReq(this, PROC_PLAY_SCENE, 0, 5)) {
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if (fopScnM_ChangeReq(this, PROC_PLAY_SCENE, PROC_OVERLAP0, 5)) {
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dComIfGs_setRestartRoomParam(0);
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mDoAud_setSceneName(dComIfGp_getNextStageName(), dComIfGp_getNextStageRoomNo(), dComIfGp_getNextStageLayer());
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}
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