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@@ -9,7 +9,7 @@
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#include "d/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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#define CHECK_FLOAT_CLASS(line, x) JUT_ASSERT(line, !(((sizeof(x) == sizeof(float)) ? __fpclassifyf((float)(x)) : __fpclassifyd((double)(x)) ) == 1));
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#define CHECK_FLOAT_CLASS(line, x) JUT_ASSERT(line, !(fpclassify(x) == 1));
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#define CHECK_FLOAT_RANGE(line, x) JUT_ASSERT(line, -1.0e32f < x && x < 1.0e32f);
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#define CHECK_VEC3_RANGE(line, v) JUT_ASSERT(line, -1.0e32f < v.x && v.x < 1.0e32f && -1.0e32f < v.y && v.y < 1.0e32f && -1.0e32f < v.z && v.z < 1.0e32f)
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#define CHECK_PVEC3_RANGE(line, v) JUT_ASSERT(line, -1.0e32f < v->x && v->x < 1.0e32f && -1.0e32f < v->y && v->y < 1.0e32f && -1.0e32f < v->z && v->z < 1.0e32f)
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