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Use composition instead of inheritance for most f_op classes
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@@ -86,7 +86,7 @@ BOOL daObjLadder::Act_c::Create() {
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mDoMtx_stack_c::pop();
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mGndChk.SetPos(&pos);
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mGndChk.SetActorPid(base.mBsPcId);
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mGndChk.SetActorPid(base.base.mBsPcId);
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mGndY = dComIfG_Bgsp()->GroundCross(&mGndChk);
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unk346 = 0;
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