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Use struct bitfields for pad buttons, matching several functions
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@@ -3,6 +3,22 @@
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#include "dolphin/types.h"
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// made up name
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struct controller_pad_buttons {
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bool left : 1;
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bool right : 1;
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bool down : 1;
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bool up : 1;
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bool z : 1;
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bool r : 1;
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bool l : 1;
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bool a : 1;
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bool b : 1;
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bool x : 1;
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bool y : 1;
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bool start : 1;
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};
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struct interface_of_controller_pad {
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/* 0x00 */ f32 mMainStickPosX;
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/* 0x04 */ f32 mMainStickPosY;
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@@ -20,10 +36,8 @@ struct interface_of_controller_pad {
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/* 0x24 */ f32 mAnalogB;
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/* 0x28 */ f32 mTriggerLeft;
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/* 0x2C */ f32 mTriggerRight;
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/* 0x30 */ u8 mButtonHold0;
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/* 0x31 */ u8 mButtonHold1;
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/* 0x32 */ u8 mButtonTrig0;
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/* 0x33 */ u8 mButtonTrig1;
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/* 0x30 */ controller_pad_buttons mButtonHold;
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/* 0x32 */ controller_pad_buttons mButtonTrig;
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/* 0x34 */ s8 mGamepadErrorFlags;
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/* 0x35 */ u8 mHoldLockL;
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/* 0x36 */ u8 mTrigLockL;
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