Cleanp a bunch of stuff

This commit is contained in:
LagoLunatic
2025-03-28 20:44:06 -04:00
parent b72d243f9b
commit db2c5ef978
31 changed files with 181 additions and 188 deletions
+2 -2
View File
@@ -120,8 +120,8 @@ public:
void modeProcInit(int newMode) { modeProc(PROC_INIT, newMode); }
fopAc_ac_c* _searchNearDeadRd(fopAc_ac_c*);
BOOL _nodeControl(J3DNode*, J3DModel*);
BOOL _nodeHeadControl(J3DNode*, J3DModel*);
void _nodeControl(J3DNode*, J3DModel*);
void _nodeHeadControl(J3DNode*, J3DModel*);
BOOL _createHeap();
bool createArrowHeap();
bool checkPlayerInAttack();
+6 -6
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@@ -14,17 +14,17 @@ namespace daObj {
return ((1 << width) - 1) & (param >> shift);
}
void make_land_effect(fopAc_ac_c*, dBgS_GndChk*, float);
cXyz& get_wind_spd(fopAc_ac_c*, float);
cXyz& get_path_spd(cBgS_PolyInfo&, float);
void posMoveF_stream(fopAc_ac_c*, const cXyz*, const cXyz*, float, float);
void posMoveF_grade(fopAc_ac_c*, const cXyz*, const cXyz*, float, float, const cXyz*, float, float, const cXyz*);
void make_land_effect(fopAc_ac_c*, dBgS_GndChk*, f32);
cXyz& get_wind_spd(fopAc_ac_c*, f32);
cXyz& get_path_spd(cBgS_PolyInfo&, f32);
void posMoveF_stream(fopAc_ac_c*, const cXyz*, const cXyz*, f32, f32);
void posMoveF_grade(fopAc_ac_c*, const cXyz*, const cXyz*, f32, f32, const cXyz*, f32, f32, const cXyz*);
void quat_rotBaseY(Quaternion*, const cXyz&);
void quat_rotBaseY2(Quaternion*, const cXyz&);
void quat_rotBaseZ(Quaternion*, const cXyz&);
void quat_rotVec(Quaternion*, const cXyz&, const cXyz&);
void SetCurrentRoomNo(fopAc_ac_c*, dBgS_GndChk*);
void HitSeStart(const cXyz*, int, const dCcD_GObjInf*, unsigned long);
void HitSeStart(const cXyz*, int, const dCcD_GObjInf*, u32);
void HitEff_sub_kikuzu(const cXyz*, const cXyz*, const dKy_tevstr_c*);
void HitEff_kikuzu(const fopAc_ac_c*, const dCcD_Cyl*);
void HitEff_hibana(const cXyz*, const cXyz*);
+1 -1
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@@ -15,4 +15,4 @@ public:
STATIC_ASSERT(sizeof(dBgS_Chk) == 0x14);
#endif /* D_BG_D_BG_S_CHK_H */
#endif /* D_BG_D_BG_S_CHK_H */
+1 -1
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@@ -209,7 +209,7 @@ namespace dPa_name {
};
// Particles that are scene-specific.
// These are not in common.jpc, and must be loaded by a scene's particle bank.
// These are not in common.jpc, and must be loaded by a scene's particle bank.
enum {
ID_SCENE_8058 = 0x8058,
ID_SCENE_8059 = 0x8059,
-1
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@@ -274,7 +274,6 @@ public:
};
// PPNT / RPPN
struct dPnt;
struct dStage_dPnt_c {
/* 0x0 */ int num;
/* 0x4 */ u32 m_pnt_offset;