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https://github.com/zeldaret/tww.git
synced 2026-08-08 18:43:05 -04:00
Cleanp a bunch of stuff
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@@ -120,8 +120,8 @@ public:
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void modeProcInit(int newMode) { modeProc(PROC_INIT, newMode); }
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fopAc_ac_c* _searchNearDeadRd(fopAc_ac_c*);
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BOOL _nodeControl(J3DNode*, J3DModel*);
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BOOL _nodeHeadControl(J3DNode*, J3DModel*);
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void _nodeControl(J3DNode*, J3DModel*);
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void _nodeHeadControl(J3DNode*, J3DModel*);
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BOOL _createHeap();
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bool createArrowHeap();
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bool checkPlayerInAttack();
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+6
-6
@@ -14,17 +14,17 @@ namespace daObj {
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return ((1 << width) - 1) & (param >> shift);
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}
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void make_land_effect(fopAc_ac_c*, dBgS_GndChk*, float);
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cXyz& get_wind_spd(fopAc_ac_c*, float);
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cXyz& get_path_spd(cBgS_PolyInfo&, float);
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void posMoveF_stream(fopAc_ac_c*, const cXyz*, const cXyz*, float, float);
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void posMoveF_grade(fopAc_ac_c*, const cXyz*, const cXyz*, float, float, const cXyz*, float, float, const cXyz*);
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void make_land_effect(fopAc_ac_c*, dBgS_GndChk*, f32);
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cXyz& get_wind_spd(fopAc_ac_c*, f32);
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cXyz& get_path_spd(cBgS_PolyInfo&, f32);
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void posMoveF_stream(fopAc_ac_c*, const cXyz*, const cXyz*, f32, f32);
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void posMoveF_grade(fopAc_ac_c*, const cXyz*, const cXyz*, f32, f32, const cXyz*, f32, f32, const cXyz*);
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void quat_rotBaseY(Quaternion*, const cXyz&);
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void quat_rotBaseY2(Quaternion*, const cXyz&);
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void quat_rotBaseZ(Quaternion*, const cXyz&);
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void quat_rotVec(Quaternion*, const cXyz&, const cXyz&);
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void SetCurrentRoomNo(fopAc_ac_c*, dBgS_GndChk*);
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void HitSeStart(const cXyz*, int, const dCcD_GObjInf*, unsigned long);
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void HitSeStart(const cXyz*, int, const dCcD_GObjInf*, u32);
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void HitEff_sub_kikuzu(const cXyz*, const cXyz*, const dKy_tevstr_c*);
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void HitEff_kikuzu(const fopAc_ac_c*, const dCcD_Cyl*);
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void HitEff_hibana(const cXyz*, const cXyz*);
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@@ -15,4 +15,4 @@ public:
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STATIC_ASSERT(sizeof(dBgS_Chk) == 0x14);
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#endif /* D_BG_D_BG_S_CHK_H */
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#endif /* D_BG_D_BG_S_CHK_H */
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@@ -209,7 +209,7 @@ namespace dPa_name {
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};
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// Particles that are scene-specific.
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// These are not in common.jpc, and must be loaded by a scene's particle bank.
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// These are not in common.jpc, and must be loaded by a scene's particle bank.
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enum {
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ID_SCENE_8058 = 0x8058,
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ID_SCENE_8059 = 0x8059,
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@@ -274,7 +274,6 @@ public:
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};
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// PPNT / RPPN
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struct dPnt;
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struct dStage_dPnt_c {
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/* 0x0 */ int num;
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/* 0x4 */ u32 m_pnt_offset;
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