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Cleanp a bunch of stuff
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@@ -11,8 +11,8 @@
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#include "d/d_particle.h"
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#include "d/d_com_inf_game.h"
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const u16 l_daTpota_idx_table[2] = {dPa_name::ID_SCENE_82AE, dPa_name::ID_SCENE_82AF};
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/* 00000078-000001D0 .text _create__9daTpota_cFv */
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cPhs_State daTpota_c::_create() {
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fopAcM_SetupActor(this, daTpota_c);
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