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Fix weak func order for ykgr, obj_pirateship, obj_barrier, npc_photo
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@@ -28,6 +28,11 @@ public:
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class daObjBarrier_ef_c {
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public:
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daObjBarrier_ef_c() {
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mActiveEffFlags = 0;
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}
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~daObjBarrier_ef_c() {}
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void setDummyTexture(int);
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bool checkHitActor(fopAc_ac_c*);
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void birth(fopAc_ac_c*, f32, cXyz, cXyz, int);
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@@ -62,10 +67,6 @@ public:
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PRM_MOYA_S = 0x08,
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};
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daObjBarrier_c() {
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mEffect.mActiveEffFlags = 0;
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}
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void init_mtx();
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static int solidHeapCB(fopAc_ac_c*);
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bool create_heap();
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@@ -29,7 +29,7 @@ namespace daObjPirateship {
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inline cPhs_State _create();
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inline bool _delete();
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inline bool _draw();
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bool _execute();
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inline bool _execute();
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void getKajiID() {}
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void set_mtx();
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@@ -2,7 +2,7 @@
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#define D_A_YKGR_H
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#include "f_op/f_op_actor.h"
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#include "Jsystem/JParticle/JPAEmitter.h"
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#include "JSystem/JParticle/JPAEmitter.h"
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#include "f_op/f_op_camera_mng.h"
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#include "d/d_com_inf_game.h"
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#include "m_Do/m_Do_hostIO.h"
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@@ -69,6 +69,7 @@ public:
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m18 = 0.0f;
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m1C = true;
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}
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~dPa_YkgrPcallBack() {}
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void draw(JPABaseEmitter*, JPABaseParticle*);
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void setParam(float);
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