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Add camera attention status and algorythmn enums
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@@ -280,7 +280,7 @@ void daArrow_Lighteff_c::brk_play() {
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mBtk.play();
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int cam = dComIfGp_getPlayerCameraID(0);
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if(!dComIfGp_checkCameraAttentionStatus(cam, 0x20)) {
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if(!dComIfGp_checkCameraAttentionStatus(cam, dCamAttnStts_00000020_e)) {
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if(field_0x2E0 < mBrk.getEndFrame()) {
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field_0x2E0 += 1.0f;
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if(field_0x2E0 > mBrk.getEndFrame()) {
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@@ -372,13 +372,13 @@ bool daArrow_Lighteff_c::_execute() {
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int cam = dComIfGp_getPlayerCameraID(0);
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if(field_0x2E8 == 1) {
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fopAcM_seStartCurrent(this, JA_SE_OBJ_FIRE_ARROW_AMB, 0);
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if(!dComIfGp_checkCameraAttentionStatus(cam, 0x20)) {
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if(!dComIfGp_checkCameraAttentionStatus(cam, dCamAttnStts_00000020_e)) {
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dComIfGp_particle_setSimple(dPa_name::ID_AK_JP_O_KAGEROU00, &field_0x29C);
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}
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}
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else if(field_0x2E8 == 2) {
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fopAcM_seStartCurrent(this, JA_SE_OBJ_ICE_ARROW_AMB, 0);
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if(dComIfGp_checkCameraAttentionStatus(cam, 0x20)) {
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if(dComIfGp_checkCameraAttentionStatus(cam, dCamAttnStts_00000020_e)) {
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if(field_0x2F4.getEmitter()) {
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field_0x2F4.getEmitter()->setGlobalAlpha(0x64);
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}
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