Use resource enums for all other old actors

This commit is contained in:
LagoLunatic
2024-04-25 12:36:12 -04:00
parent ae0bc3ff95
commit e235db5379
30 changed files with 729 additions and 542 deletions
+4 -2
View File
@@ -4,6 +4,8 @@
//
#include "d/actor/d_a_fan.h"
#include "d/res/res_hsen1.h"
#include "d/res/res_hsen3.h"
#include "d/res/res_yaflw00.h"
#include "f_op/f_op_kankyo_mng.h"
#include "d/d_com_inf_game.h"
@@ -14,8 +16,8 @@
const char* daFan_c::m_arcname[3] = { "Hsen1", "Hsen1", "Hsen3", };
const char daFan_c::m_arcname2[8] = "Yaflw00";
const s16 daFan_c::m_bdlidx[3] = { 0x05, 0x05, 0x04, };
const s16 daFan_c::m_dzbidx[3] = { 0x0C, 0x0C, 0x07, };
const s16 daFan_c::m_bdlidx[3] = { HSEN1_BDL_HSEN1, HSEN1_BDL_HSEN1, HSEN3_BDL_HSEN3, };
const s16 daFan_c::m_dzbidx[3] = { HSEN1_DZB_HSEN1, HSEN1_DZB_HSEN1, HSEN3_DZB_HSEN3, };
const f32 daFan_c::m_wind_length[3] = { 1600.0f, 1600.0f, 1220.0f, };
const f32 daFan_c::m_wind_r[3] = { 120.0f, 120.0f, 780.0f, };
const Vec daFan_c::m_wind_model_scale[3] = { { 1.0f, 1.6f, 1.0f, }, { 1.0f, 1.6f, 1.0f, }, { 3.0f, 2.9f, 3.0f, }, };