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Use resource enums for all other old actors
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@@ -4,6 +4,7 @@
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//
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#include "d/actor/d_a_ikari.h"
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#include "d/res/res_ikari.h"
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#include "d/d_kankyo_wether.h"
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#include "d/d_procname.h"
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#include "d/d_s_play.h"
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@@ -33,7 +34,13 @@ void daIkari_c::setMtx() {
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/* 000001C4-00000290 .text _createHeap__9daIkari_cFv */
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BOOL daIkari_c::_createHeap() {
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static int ikari_bdl[5] = {0x03, 0x03, 0x03, 0x04, 0x05};
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static int ikari_bdl[5] = {
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IKARI_BDL_S_IKARI2,
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IKARI_BDL_S_IKARI2,
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IKARI_BDL_S_IKARI2,
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IKARI_BDL_S_IKARI3,
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IKARI_BDL_S_IKARI4,
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};
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J3DModelData* modelData =
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static_cast<J3DModelData*>(dComIfG_getObjectRes(M_arcname, ikari_bdl[mModelType]));
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