Use resource enums for all other old actors

This commit is contained in:
LagoLunatic
2024-04-25 12:36:12 -04:00
parent ae0bc3ff95
commit e235db5379
30 changed files with 729 additions and 542 deletions
+8 -1
View File
@@ -4,6 +4,7 @@
//
#include "d/actor/d_a_ikari.h"
#include "d/res/res_ikari.h"
#include "d/d_kankyo_wether.h"
#include "d/d_procname.h"
#include "d/d_s_play.h"
@@ -33,7 +34,13 @@ void daIkari_c::setMtx() {
/* 000001C4-00000290 .text _createHeap__9daIkari_cFv */
BOOL daIkari_c::_createHeap() {
static int ikari_bdl[5] = {0x03, 0x03, 0x03, 0x04, 0x05};
static int ikari_bdl[5] = {
IKARI_BDL_S_IKARI2,
IKARI_BDL_S_IKARI2,
IKARI_BDL_S_IKARI2,
IKARI_BDL_S_IKARI3,
IKARI_BDL_S_IKARI4,
};
J3DModelData* modelData =
static_cast<J3DModelData*>(dComIfG_getObjectRes(M_arcname, ikari_bdl[mModelType]));