Use resource enums for all other old actors

This commit is contained in:
LagoLunatic
2024-04-25 12:36:12 -04:00
parent ae0bc3ff95
commit e235db5379
30 changed files with 729 additions and 542 deletions
+1 -1
View File
@@ -28,7 +28,7 @@ BOOL daItemBase_c::clothCreate() {
}
/* 800F8A44-800F9074 .text CreateItemHeap__12daItemBase_cFPCcsssssss */
BOOL daItemBase_c::CreateItemHeap(const char* resName, short resIdx, short btkAnm1, short btkAnm2, short brkAnm1, short brkAnm2, short bckAnm, short) {
BOOL daItemBase_c::CreateItemHeap(const char* resName, s16 resIdx, s16 btkAnm1, s16 btkAnm2, s16 brkAnm1, s16 brkAnm2, s16 bckAnm, s16) {
JUT_ASSERT(78, 0 <= m_itemNo && m_itemNo <= 255);
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(resName, resIdx);