Use resource enums for all other old actors

This commit is contained in:
LagoLunatic
2024-04-25 12:36:12 -04:00
parent ae0bc3ff95
commit e235db5379
30 changed files with 729 additions and 542 deletions
+5 -4
View File
@@ -4,6 +4,7 @@
//
#include "d/actor/d_a_obj_Yboil.h"
#include "d/res/res_yboil.h"
#include "d/d_a_obj.h"
#include "d/d_com_inf_game.h"
#include "d/d_kankyo.h"
@@ -18,13 +19,13 @@ static BOOL CheckCreateHeap(fopAc_ac_c* i_this) {
/* 00000098-00000368 .text CreateHeap__12daObjYboil_cFv */
BOOL daObjYboil_c::CreateHeap() {
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("Yboil", 0x06);
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("Yboil", YBOIL_BDL_YBOIL00);
JUT_ASSERT(92, modelData != 0);
J3DAnmTransform* bck = static_cast<J3DAnmTransform*>(dComIfG_getObjectRes("Yboil", 0x09));
J3DAnmTransform* bck = static_cast<J3DAnmTransform*>(dComIfG_getObjectRes("Yboil", YBOIL_BCK_YBOIL00));
JUT_ASSERT(96, bck != 0);
J3DAnmTextureSRTKey* btk = static_cast<J3DAnmTextureSRTKey*>(dComIfG_getObjectRes("Yboil", 0x0F));
J3DAnmTextureSRTKey* btk = static_cast<J3DAnmTextureSRTKey*>(dComIfG_getObjectRes("Yboil", YBOIL_BTK_YBOIL00));
JUT_ASSERT(100, btk != 0);
J3DAnmTevRegKey* brk = static_cast<J3DAnmTevRegKey*>(dComIfG_getObjectRes("Yboil", 0x0C));
J3DAnmTevRegKey* brk = static_cast<J3DAnmTevRegKey*>(dComIfG_getObjectRes("Yboil", YBOIL_BRK_YBOIL00));
JUT_ASSERT(104, brk != 0);
for (s32 i = 0; i < 50; i++) {