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Use resource enums for all other old actors
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@@ -4,6 +4,7 @@
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//
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#include "d/actor/d_a_obj_Yboil.h"
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#include "d/res/res_yboil.h"
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#include "d/d_a_obj.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_kankyo.h"
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@@ -18,13 +19,13 @@ static BOOL CheckCreateHeap(fopAc_ac_c* i_this) {
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/* 00000098-00000368 .text CreateHeap__12daObjYboil_cFv */
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BOOL daObjYboil_c::CreateHeap() {
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("Yboil", 0x06);
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("Yboil", YBOIL_BDL_YBOIL00);
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JUT_ASSERT(92, modelData != 0);
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J3DAnmTransform* bck = static_cast<J3DAnmTransform*>(dComIfG_getObjectRes("Yboil", 0x09));
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J3DAnmTransform* bck = static_cast<J3DAnmTransform*>(dComIfG_getObjectRes("Yboil", YBOIL_BCK_YBOIL00));
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JUT_ASSERT(96, bck != 0);
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J3DAnmTextureSRTKey* btk = static_cast<J3DAnmTextureSRTKey*>(dComIfG_getObjectRes("Yboil", 0x0F));
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J3DAnmTextureSRTKey* btk = static_cast<J3DAnmTextureSRTKey*>(dComIfG_getObjectRes("Yboil", YBOIL_BTK_YBOIL00));
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JUT_ASSERT(100, btk != 0);
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J3DAnmTevRegKey* brk = static_cast<J3DAnmTevRegKey*>(dComIfG_getObjectRes("Yboil", 0x0C));
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J3DAnmTevRegKey* brk = static_cast<J3DAnmTevRegKey*>(dComIfG_getObjectRes("Yboil", YBOIL_BRK_YBOIL00));
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JUT_ASSERT(104, brk != 0);
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for (s32 i = 0; i < 50; i++) {
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