Use resource enums for all other old actors

This commit is contained in:
LagoLunatic
2024-04-25 12:36:12 -04:00
parent ae0bc3ff95
commit e235db5379
30 changed files with 729 additions and 542 deletions
+5 -1
View File
@@ -4,6 +4,10 @@
//
#include "d/actor/d_a_obj_akabe.h"
#include "d/res/res_akabe.h"
#include "d/res/res_akabed.h"
#include "d/res/res_akabek.h"
#include "d/res/res_nbox.h"
#include "d/d_item.h"
#include "d/d_item_data.h"
#include "d/d_cc_d.h"
@@ -30,7 +34,7 @@ namespace daObjAkabe {
mpBgW = new dBgW();
if (mpBgW != NULL) {
static const s16 dzb[4] = { 3, 3, 3, 3, };
static const s16 dzb[4] = { AKABE_DZB_AKABE, AKABED_DZB_AKABED, AKABEK_DZB_AKABEK, NBOX_DZB_NBOX, };
cBgD_t * bgw_data = (cBgD_t*)dComIfG_getObjectRes(M_arcname[mType], dzb[mType]);
JUT_ASSERT(0x82, bgw_data != 0);
if (!mpBgW->Set(bgw_data, cBgW::MOVE_BG_e, &mMtx))