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Use resource enums for all other old actors
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@@ -4,6 +4,7 @@
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//
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#include "d/actor/d_a_obj_hole.h"
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#include "d/res/res_aana.h"
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#include "d/d_bg_s_lin_chk.h"
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#include "d/d_bg_s_acch.h"
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#include "d/d_com_inf_game.h"
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@@ -222,7 +223,7 @@ void daObj_Hole_c::createInit() {
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/* 00000864-00000928 .text _createHeap__12daObj_Hole_cFv */
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BOOL daObj_Hole_c::_createHeap() {
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(m_arc_name, 3);
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(m_arc_name, AANA_BDL_AANA);
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JUT_ASSERT(0x13D, modelData != 0);
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