Use resource enums for all other old actors

This commit is contained in:
LagoLunatic
2024-04-25 12:36:12 -04:00
parent ae0bc3ff95
commit e235db5379
30 changed files with 729 additions and 542 deletions
+2 -1
View File
@@ -4,6 +4,7 @@
//
#include "d/actor/d_a_obj_hole.h"
#include "d/res/res_aana.h"
#include "d/d_bg_s_lin_chk.h"
#include "d/d_bg_s_acch.h"
#include "d/d_com_inf_game.h"
@@ -222,7 +223,7 @@ void daObj_Hole_c::createInit() {
/* 00000864-00000928 .text _createHeap__12daObj_Hole_cFv */
BOOL daObj_Hole_c::_createHeap() {
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(m_arc_name, 3);
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(m_arc_name, AANA_BDL_AANA);
JUT_ASSERT(0x13D, modelData != 0);