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Use resource enums for all other old actors
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@@ -3,6 +3,7 @@
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*/
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#include "d/actor/d_a_obj_pbka.h"
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#include "d/res/res_pbka.h"
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_com_inf_game.h"
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#include "m_Do/m_Do_mtx.h"
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@@ -16,7 +17,7 @@ static int CheckCreateHeap(fopAc_ac_c* i_this) {
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/* 00000098-0000015C .text CreateHeap__11daObjPbka_cFv */
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BOOL daObjPbka_c::CreateHeap() {
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J3DModelData *modelData = (J3DModelData *)dComIfG_getObjectRes("Pbka", 3);
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J3DModelData *modelData = (J3DModelData *)dComIfG_getObjectRes("Pbka", PBKA_BDL_PBKA);
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JUT_ASSERT(0x51, modelData != 0);
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mpModel = mDoExt_J3DModel__create(modelData,0,0x11020203);
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if(mpModel == NULL) {
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