Use resource enums for all other old actors

This commit is contained in:
LagoLunatic
2024-04-25 12:36:12 -04:00
parent ae0bc3ff95
commit e235db5379
30 changed files with 729 additions and 542 deletions
+2 -1
View File
@@ -3,6 +3,7 @@
*/
#include "d/actor/d_a_obj_pbka.h"
#include "d/res/res_pbka.h"
#include "f_op/f_op_actor_mng.h"
#include "d/d_com_inf_game.h"
#include "m_Do/m_Do_mtx.h"
@@ -16,7 +17,7 @@ static int CheckCreateHeap(fopAc_ac_c* i_this) {
/* 00000098-0000015C .text CreateHeap__11daObjPbka_cFv */
BOOL daObjPbka_c::CreateHeap() {
J3DModelData *modelData = (J3DModelData *)dComIfG_getObjectRes("Pbka", 3);
J3DModelData *modelData = (J3DModelData *)dComIfG_getObjectRes("Pbka", PBKA_BDL_PBKA);
JUT_ASSERT(0x51, modelData != 0);
mpModel = mDoExt_J3DModel__create(modelData,0,0x11020203);
if(mpModel == NULL) {