Use resource enums for all other old actors

This commit is contained in:
LagoLunatic
2024-04-25 12:36:12 -04:00
parent ae0bc3ff95
commit e235db5379
30 changed files with 729 additions and 542 deletions
+7 -6
View File
@@ -4,6 +4,7 @@
//
#include "d/actor/d_a_obj_roten.h"
#include "d/res/res_roten.h"
#include "m_Do/m_Do_mtx.h"
#include "d/d_com_inf_game.h"
#include "d/d_bg_s_movebg_actor.h"
@@ -35,14 +36,14 @@ static BOOL CheckCreateHeap(fopAc_ac_c* i_this) {
/* 000001A8-000002E4 .text CreateHeap__13daObj_Roten_cFv */
BOOL daObj_Roten_c::CreateHeap() {
static u32 bdl_arc_idx[] = {
0x04,
0x05,
0x06
ROTEN_BDL_ROTEN02,
ROTEN_BDL_ROTEN03,
ROTEN_BDL_ROTEN04
};
static u32 dzb_arc_idx[] = {
0x09,
0x0A,
0x0B
ROTEN_DZB_ROTEN02,
ROTEN_DZB_ROTEN03,
ROTEN_DZB_ROTEN04
};
J3DModelData* modelData = static_cast<J3DModelData*>(dComIfG_getObjectRes(M_arcname, bdl_arc_idx[mType]));