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Use resource enums for all other old actors
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@@ -4,6 +4,7 @@
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//
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#include "d/actor/d_a_obj_roten.h"
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#include "d/res/res_roten.h"
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#include "m_Do/m_Do_mtx.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_bg_s_movebg_actor.h"
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@@ -35,14 +36,14 @@ static BOOL CheckCreateHeap(fopAc_ac_c* i_this) {
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/* 000001A8-000002E4 .text CreateHeap__13daObj_Roten_cFv */
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BOOL daObj_Roten_c::CreateHeap() {
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static u32 bdl_arc_idx[] = {
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0x04,
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0x05,
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0x06
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ROTEN_BDL_ROTEN02,
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ROTEN_BDL_ROTEN03,
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ROTEN_BDL_ROTEN04
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};
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static u32 dzb_arc_idx[] = {
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0x09,
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0x0A,
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0x0B
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ROTEN_DZB_ROTEN02,
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ROTEN_DZB_ROTEN03,
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ROTEN_DZB_ROTEN04
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};
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J3DModelData* modelData = static_cast<J3DModelData*>(dComIfG_getObjectRes(M_arcname, bdl_arc_idx[mType]));
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