Use resource enums for all other old actors

This commit is contained in:
LagoLunatic
2024-04-25 12:36:12 -04:00
parent ae0bc3ff95
commit e235db5379
30 changed files with 729 additions and 542 deletions
+3 -2
View File
@@ -4,6 +4,7 @@
//
#include "d/actor/d_a_obj_tower.h"
#include "d/res/res_x_tower.h"
#include "d/d_com_inf_game.h"
#include "d/d_procname.h"
#include "dolphin/mtx/mtx.h"
@@ -17,7 +18,7 @@ static BOOL CheckCreateHeap(fopAc_ac_c* i_this) {
/* 00000098-0000020C .text CreateHeap__12daObjTower_cFv */
BOOL daObjTower_c::CreateHeap() {
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("X_tower", 4);
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("X_tower", X_TOWER_BDL_X_TOWER);
JUT_ASSERT(0x56, modelData != 0);
@@ -36,7 +37,7 @@ BOOL daObjTower_c::CreateHeap() {
if (mpBgW == NULL)
return FALSE;
cBgD_t* pData = (cBgD_t*)dComIfG_getObjectRes("X_tower", 7);
cBgD_t* pData = (cBgD_t*)dComIfG_getObjectRes("X_tower", X_TOWER_DZB_X_TOWER);
return mpBgW->Set(pData, cBgW::MOVE_BG_e, &mMtx) ? FALSE : TRUE;
}