mirror of
https://github.com/zeldaret/tww.git
synced 2026-09-12 20:26:07 -04:00
use macros for compiler alignment and section directives
This commit is contained in:
@@ -10,12 +10,13 @@
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#include "SSystem/SComponent/c_counter.h"
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#include "d/actor/d_a_player_main.h"
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#include "d/d_procname.h"
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#include "global.h"
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// Needed for the .data section to match.
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static Vec dummy_2100 = {1.0f, 1.0f, 1.0f};
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static Vec dummy_2080 = {1.0f, 1.0f, 1.0f};
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static u8 l_chainS3TCTEX[] __attribute__((aligned(32))) = {
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static u8 l_chainS3TCTEX[] ALIGN_DECL(32) = {
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0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0xDE, 0xDB, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDE, 0xDB, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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@@ -82,7 +83,7 @@ static cXy l_texCoord[0xC] = {
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{0.961538, 0.983522},
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};
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static u8 l_chainDL[] __attribute__((aligned(32))) = {
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static u8 l_chainDL[] ALIGN_DECL(32) = {
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0x98, 0x00, 0x06, 0x01, 0x0A, 0x07, 0x0B, 0x09, 0x08, 0x0B, 0x09, 0x02, 0x08, 0x08, 0x09,
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0x98, 0x00, 0x06, 0x0B, 0x07, 0x07, 0x06, 0x0A, 0x04, 0x04, 0x05, 0x09, 0x07, 0x01, 0x06,
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0x98, 0x00, 0x06, 0x08, 0x03, 0x0B, 0x02, 0x05, 0x00, 0x0A, 0x01, 0x02, 0x03, 0x09, 0x02,
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@@ -96,7 +97,7 @@ static u8 l_chainDL[] __attribute__((aligned(32))) = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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static u8 l_matDL[] __attribute__((aligned(32))) = {
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static u8 l_matDL[] ALIGN_DECL(32) = {
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0x61, 0x80, 0x00, 0x01, 0x3A,
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0x61, 0x84, 0x00, 0x00, 0x00,
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0x61, 0x88, 0xE0, 0x7C, 0x1F,
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@@ -12,6 +12,7 @@
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#include "d/actor/d_a_item.h"
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#include "d/d_item.h"
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#include "d/d_item_data.h"
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#include "global.h"
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#include "m_Do/m_Do_mtx.h"
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// Needed for the .data section to match.
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@@ -333,10 +334,7 @@ void daIball_c::set_mtx() {
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}
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// TODO: This is a hack. I have no idea why this one variable needs to go in .data instead of .sdata.
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#ifndef __INTELLISENSE__
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__declspec(section ".data")
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#endif
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char daIball_c::m_arcname[] = "Always";
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SECTION_DATA char daIball_c::m_arcname[] = "Always";
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dCcD_SrcCyl daIball_c::m_cyl_src = {
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// dCcD_SrcGObjInf
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+17
-16
@@ -7,25 +7,26 @@
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#include "d/actor/d_a_player_main.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_procname.h"
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#include "global.h"
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static Vec bss_3569;
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// Not sure what these are, but they have size 1, and alignment 1 in the debug maps, but alignment 4 in the non-debug maps.
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static u8 bss_1036 __attribute__((aligned(4)));
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static u8 bss_1034 __attribute__((aligned(4)));
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static u8 bss_1032 __attribute__((aligned(4)));
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static u8 bss_1031 __attribute__((aligned(4)));
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static u8 bss_1026 __attribute__((aligned(4)));
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static u8 bss_1024 __attribute__((aligned(4)));
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static u8 bss_1022 __attribute__((aligned(4)));
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static u8 bss_1021 __attribute__((aligned(4)));
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static u8 bss_984 __attribute__((aligned(4)));;
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static u8 bss_982 __attribute__((aligned(4)));;
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static u8 bss_980 __attribute__((aligned(4)));;
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static u8 bss_979 __attribute__((aligned(4)));;
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static u8 bss_941 __attribute__((aligned(4)));;
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static u8 bss_939 __attribute__((aligned(4)));;
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static u8 bss_937 __attribute__((aligned(4)));;
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static u8 bss_936 __attribute__((aligned(4)));;
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static u8 bss_1036 ALIGN_DECL(4);
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static u8 bss_1034 ALIGN_DECL(4);
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static u8 bss_1032 ALIGN_DECL(4);
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static u8 bss_1031 ALIGN_DECL(4);
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static u8 bss_1026 ALIGN_DECL(4);
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static u8 bss_1024 ALIGN_DECL(4);
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static u8 bss_1022 ALIGN_DECL(4);
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static u8 bss_1021 ALIGN_DECL(4);
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static u8 bss_984 ALIGN_DECL(4);
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static u8 bss_982 ALIGN_DECL(4);
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static u8 bss_980 ALIGN_DECL(4);
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static u8 bss_979 ALIGN_DECL(4);
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static u8 bss_941 ALIGN_DECL(4);
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static u8 bss_939 ALIGN_DECL(4);
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static u8 bss_937 ALIGN_DECL(4);
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static u8 bss_936 ALIGN_DECL(4);
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static u32 l_msgId;
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static msg_class* l_msg;
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static u8 msg_mode;
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+4
-3
@@ -6,6 +6,7 @@
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#include "d/d_kankyo.h"
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#include "d/d_a_obj.h"
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#include "d/d_s_play.h"
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#include "global.h"
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#include "m_Do/m_Do_mtx.h"
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#include "JSystem/J3DGraphBase/J3DPacket.h"
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@@ -25,7 +26,7 @@ public:
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static Vec dummy0 = { 1.0f, 1.0f, 1.0f };
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static Vec dummy1 = { 1.0f, 1.0f, 1.0f };
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static u8 l_chainS3TCTex[] __attribute__((aligned(32))) = { 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDE, 0xDB, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDE, 0xDB, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDE, 0xDB, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDE, 0xDB, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDE, 0xDB, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDE, 0xDB, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDE, 0xDB, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDE, 0xDB, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDE, 0xDB, 0xB5, 0xB6, 0x00, 0x55, 0x55, 0x55, 0xDE, 0xDB, 0xB5, 0xB6, 0x00, 0x55, 0x55, 0x55, 0xB5, 0xB6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB5, 0xB6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDE, 0xDB, 0xB5, 0xB6, 0x00, 0x55, 0x55, 0x55, 0xDE, 0xDB, 0xB5, 0xB6, 0x00, 0x55, 0x55, 0x55, 0xB5, 0xB6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB5, 0xB6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDE, 0xDB, 0xB5, 0xB6, 0x00, 0x55, 0x55, 0x55, 0xDE, 0xDB, 0xB5, 0xB6, 0x00, 0x55, 0x55, 0x55, 0xB5, 0xB6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB5, 0xB6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDE, 0xDB, 0xB5, 0xB6, 0x00, 0x55, 0x55, 0x55, 0xDE, 0xDB, 0xB5, 0xB6, 0x00, 0x55, 0x55, 0x55, 0xB5, 0xB6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB5, 0xB6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB5, 0xB6, 0x94, 0x92, 0x00, 0x55, 0x55, 0x55, 0xB5, 0xB6, 0x94, 0x92, 0x00, 0x55, 0x55, 0x55, 0x8C, 0x31, 0x6B, 0x2D, 0x00, 0x55, 0x55, 0x55, 0x8C, 0x31, 0x6B, 0x2D, 0x00, 0x55, 0x55, 0x55, 0xB5, 0xB6, 0x94, 0x92, 0x00, 0x55, 0x55, 0x55, 0xB5, 0xB6, 0x94, 0x92, 0x00, 0x55, 0x55, 0x55, 0x8C, 0x31, 0x6B, 0x2D, 0x00, 0x55, 0x55, 0x55, 0x8C, 0x31, 0x6B, 0x2D, 0x00, 0x55, 0x55, 0x55, 0xB5, 0xB6, 0x94, 0x92, 0x00, 0x55, 0x55, 0x55, 0xB5, 0xB6, 0x94, 0x92, 0x00, 0x55, 0x55, 0x55, 0x8C, 0x31, 0x6B, 0x2D, 0x00, 0x55, 0x55, 0x55, 0x8C, 0x31, 0x6B, 0x2D, 0x00, 0x55, 0x55, 0x55, 0xB5, 0xB6, 0x94, 0x92, 0x00, 0x55, 0x55, 0x55, 0xB5, 0xB6, 0x94, 0x92, 0x00, 0x55, 0x55, 0x55, 0x8C, 0x31, 0x6B, 0x2D, 0x00, 0x55, 0x55, 0x55, 0x8C, 0x31, 0x6B, 0x2D, 0x00, 0x55, 0x55, 0x55, 0x94, 0x92, 0x6B, 0x2D, 0x55, 0x55, 0xAA, 0x00, 0x94, 0x92, 0x6B, 0x2D, 0x55, 0x55, 0xAA, 0x00, 0xB5, 0xB6, 0x94, 0x92, 0x55, 0x55, 0x00, 0x00, 0xB5, 0xB6, 0x94, 0x92, 0x55, 0x55, 0x00, 0x00, 0x94, 0x92, 0x6B, 0x2D, 0x55, 0x55, 0xAA, 0x00, 0x94, 0x92, 0x6B, 0x2D, 0x55, 0x55, 0xAA, 0x00, 0xB5, 0xB6, 0x94, 0x92, 0x55, 0x55, 0x00, 0x00, 0xB5, 0xB6, 0x94, 0x92, 0x55, 0x55, 0x00, 0x00, 0x94, 0x92, 0x6B, 0x2D, 0x55, 0x55, 0xAA, 0x00, 0x94, 0x92, 0x6B, 0x2D, 0x55, 0x55, 0xAA, 0x00, 0xB5, 0xB6, 0x94, 0x92, 0x55, 0x55, 0x00, 0x00, 0xB5, 0xB6, 0x94, 0x92, 0x55, 0x55, 0x00, 0x00, 0x94, 0x92, 0x6B, 0x2D, 0x55, 0x55, 0xAA, 0x00, 0x94, 0x92, 0x6B, 0x2D, 0x55, 0x55, 0xAA, 0x00, 0xB5, 0xB6, 0x94, 0x92, 0x55, 0x55, 0x00, 0x00, 0xB5, 0xB6, 0x94, 0x92, 0x55, 0x55, 0x00, 0x00 };
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static u8 l_chainS3TCTex[] ALIGN_DECL(32) = { 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDE, 0xDB, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDE, 0xDB, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDE, 0xDB, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDE, 0xDB, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDE, 0xDB, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDE, 0xDB, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDE, 0xDB, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDE, 0xDB, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDE, 0xDB, 0xB5, 0xB6, 0x00, 0x55, 0x55, 0x55, 0xDE, 0xDB, 0xB5, 0xB6, 0x00, 0x55, 0x55, 0x55, 0xB5, 0xB6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB5, 0xB6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDE, 0xDB, 0xB5, 0xB6, 0x00, 0x55, 0x55, 0x55, 0xDE, 0xDB, 0xB5, 0xB6, 0x00, 0x55, 0x55, 0x55, 0xB5, 0xB6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB5, 0xB6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDE, 0xDB, 0xB5, 0xB6, 0x00, 0x55, 0x55, 0x55, 0xDE, 0xDB, 0xB5, 0xB6, 0x00, 0x55, 0x55, 0x55, 0xB5, 0xB6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB5, 0xB6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xDE, 0xDB, 0xB5, 0xB6, 0x00, 0x55, 0x55, 0x55, 0xDE, 0xDB, 0xB5, 0xB6, 0x00, 0x55, 0x55, 0x55, 0xB5, 0xB6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB5, 0xB6, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xB5, 0xB6, 0x94, 0x92, 0x00, 0x55, 0x55, 0x55, 0xB5, 0xB6, 0x94, 0x92, 0x00, 0x55, 0x55, 0x55, 0x8C, 0x31, 0x6B, 0x2D, 0x00, 0x55, 0x55, 0x55, 0x8C, 0x31, 0x6B, 0x2D, 0x00, 0x55, 0x55, 0x55, 0xB5, 0xB6, 0x94, 0x92, 0x00, 0x55, 0x55, 0x55, 0xB5, 0xB6, 0x94, 0x92, 0x00, 0x55, 0x55, 0x55, 0x8C, 0x31, 0x6B, 0x2D, 0x00, 0x55, 0x55, 0x55, 0x8C, 0x31, 0x6B, 0x2D, 0x00, 0x55, 0x55, 0x55, 0xB5, 0xB6, 0x94, 0x92, 0x00, 0x55, 0x55, 0x55, 0xB5, 0xB6, 0x94, 0x92, 0x00, 0x55, 0x55, 0x55, 0x8C, 0x31, 0x6B, 0x2D, 0x00, 0x55, 0x55, 0x55, 0x8C, 0x31, 0x6B, 0x2D, 0x00, 0x55, 0x55, 0x55, 0xB5, 0xB6, 0x94, 0x92, 0x00, 0x55, 0x55, 0x55, 0xB5, 0xB6, 0x94, 0x92, 0x00, 0x55, 0x55, 0x55, 0x8C, 0x31, 0x6B, 0x2D, 0x00, 0x55, 0x55, 0x55, 0x8C, 0x31, 0x6B, 0x2D, 0x00, 0x55, 0x55, 0x55, 0x94, 0x92, 0x6B, 0x2D, 0x55, 0x55, 0xAA, 0x00, 0x94, 0x92, 0x6B, 0x2D, 0x55, 0x55, 0xAA, 0x00, 0xB5, 0xB6, 0x94, 0x92, 0x55, 0x55, 0x00, 0x00, 0xB5, 0xB6, 0x94, 0x92, 0x55, 0x55, 0x00, 0x00, 0x94, 0x92, 0x6B, 0x2D, 0x55, 0x55, 0xAA, 0x00, 0x94, 0x92, 0x6B, 0x2D, 0x55, 0x55, 0xAA, 0x00, 0xB5, 0xB6, 0x94, 0x92, 0x55, 0x55, 0x00, 0x00, 0xB5, 0xB6, 0x94, 0x92, 0x55, 0x55, 0x00, 0x00, 0x94, 0x92, 0x6B, 0x2D, 0x55, 0x55, 0xAA, 0x00, 0x94, 0x92, 0x6B, 0x2D, 0x55, 0x55, 0xAA, 0x00, 0xB5, 0xB6, 0x94, 0x92, 0x55, 0x55, 0x00, 0x00, 0xB5, 0xB6, 0x94, 0x92, 0x55, 0x55, 0x00, 0x00, 0x94, 0x92, 0x6B, 0x2D, 0x55, 0x55, 0xAA, 0x00, 0x94, 0x92, 0x6B, 0x2D, 0x55, 0x55, 0xAA, 0x00, 0xB5, 0xB6, 0x94, 0x92, 0x55, 0x55, 0x00, 0x00, 0xB5, 0xB6, 0x94, 0x92, 0x55, 0x55, 0x00, 0x00 };
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static Vec l_pos[12] = {
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{ -2.0f, 1.522254f, -0.0f },
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{ -2.0f, 1.522254f, 7.0f },
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@@ -59,8 +60,8 @@ static f32 l_texCoord[24] = {
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#define CONST_U32(v) ((u8)((v) >> 16)), ((u8)((v) >> 8)), ((u8)((v) >> 0))
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#define IMAGE_ADDR(addr) CONST_U32((u32)(addr) >> 5)
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static u8 l_chainDL[0x7a] __attribute__((aligned(32))) = { 0x98, 0x00, 0x06, 0x01, 0x0A, 0x07, 0x0B, 0x09, 0x08, 0x0B, 0x09, 0x02, 0x08, 0x08, 0x09, 0x98, 0x00, 0x06, 0x0B, 0x07, 0x07, 0x06, 0x0A, 0x04, 0x04, 0x05, 0x09, 0x07, 0x01, 0x06, 0x98, 0x00, 0x06, 0x08, 0x03, 0x0B, 0x02, 0x05, 0x00, 0x0A, 0x01, 0x02, 0x03, 0x09, 0x02, 0x98, 0x00, 0x06, 0x02, 0x0A, 0x08, 0x0B, 0x00, 0x08, 0x06, 0x09, 0x01, 0x08, 0x07, 0x09, 0x98, 0x00, 0x06, 0x06, 0x07, 0x08, 0x06, 0x03, 0x04, 0x05, 0x05, 0x00, 0x07, 0x02, 0x06, 0x98, 0x00, 0x06, 0x07, 0x03, 0x06, 0x02, 0x04, 0x00, 0x03, 0x01, 0x01, 0x03, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, };
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static u8 l_matDL[0xa8] __attribute__((aligned(32))) = {
|
||||
static u8 l_chainDL[0x7a] ALIGN_DECL(32) = { 0x98, 0x00, 0x06, 0x01, 0x0A, 0x07, 0x0B, 0x09, 0x08, 0x0B, 0x09, 0x02, 0x08, 0x08, 0x09, 0x98, 0x00, 0x06, 0x0B, 0x07, 0x07, 0x06, 0x0A, 0x04, 0x04, 0x05, 0x09, 0x07, 0x01, 0x06, 0x98, 0x00, 0x06, 0x08, 0x03, 0x0B, 0x02, 0x05, 0x00, 0x0A, 0x01, 0x02, 0x03, 0x09, 0x02, 0x98, 0x00, 0x06, 0x02, 0x0A, 0x08, 0x0B, 0x00, 0x08, 0x06, 0x09, 0x01, 0x08, 0x07, 0x09, 0x98, 0x00, 0x06, 0x06, 0x07, 0x08, 0x06, 0x03, 0x04, 0x05, 0x05, 0x00, 0x07, 0x02, 0x06, 0x98, 0x00, 0x06, 0x07, 0x03, 0x06, 0x02, 0x04, 0x00, 0x03, 0x01, 0x01, 0x03, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, };
|
||||
static u8 l_matDL[0xa8] ALIGN_DECL(32) = {
|
||||
0x61, 0x80, 0x00, 0x01, 0x3A, 0x61, 0x84, 0x00, 0x00, 0x00, 0x61, 0x88, 0xE0, 0x7C, 0x1F, 0x61, 0x94,
|
||||
IMAGE_ADDR(&l_chainS3TCTex),
|
||||
0x61, 0x30, 0x00, 0x00, 0x20, 0x61, 0x31, 0x00, 0x00, 0x20, 0x10, 0x00, 0x00, 0x10, 0x40, 0xFF, 0xFF, 0x42, 0x80, 0x08, 0x30, 0x3C, 0xF3, 0xCF, 0x00, 0x10, 0x00, 0x00, 0x10, 0x18, 0x3C, 0xF3, 0xCF, 0x00, 0x10, 0x00, 0x00, 0x10, 0x0E, 0x00, 0x00, 0x05, 0x43, 0x61, 0x28, 0x3C, 0x00, 0x00, 0x61, 0xC0, 0x08, 0x24, 0xAF, 0x61, 0xC1, 0x08, 0xFF, 0xF0, 0x61, 0x28, 0x3C, 0x00, 0x00, 0x61, 0xC2, 0x08, 0xF0, 0x8F, 0x61, 0xC3, 0x08, 0xFF, 0xC0, 0x61, 0x43, 0x00, 0x00, 0x01, 0x61, 0x40, 0x00, 0x00, 0x17, 0x61, 0x41, 0x00, 0x01, 0x0C, 0x61, 0xF3, 0x64, 0x00, 0x00, 0x10, 0x00, 0x00, 0x10, 0x3F, 0x00, 0x00, 0x00, 0x01, 0x10, 0x00, 0x00, 0x10, 0x09, 0x00, 0x00, 0x00, 0x01, 0x61, 0x00, 0x00, 0x04, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, };
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include "JSystem/J2DGraph/J2DOrthoGraph.h"
|
||||
#include "SSystem/SComponent/c_rnd.h"
|
||||
#include "SSystem/SComponent/c_bg_s_shdw_draw.h"
|
||||
#include "global.h"
|
||||
|
||||
GXTexObj dDlst_shadowControl_c::mSimpleTexObj;
|
||||
|
||||
@@ -479,21 +480,21 @@ extern void GFSetVtxAttrFmtv(GXVtxFmt, GXVtxAttrFmtList*);
|
||||
extern void GFSetBlendModeEtc(GXBlendMode, GXBlendFactor, GXBlendFactor, GXLogicOp, u8, u8, u8);
|
||||
extern void GFSetArray(GXAttr, void*, u8);
|
||||
|
||||
char l_backRevZMat[0x41] __attribute__((aligned(32))) = {};
|
||||
char l_frontZMat[0x3c] __attribute__((aligned(32))) = {};
|
||||
char l_frontNoZSubMat[0x2a] __attribute__((aligned(32))) = {};
|
||||
char l_backRevZMat[0x41] ALIGN_DECL(32) = {};
|
||||
char l_frontZMat[0x3c] ALIGN_DECL(32) = {};
|
||||
char l_frontNoZSubMat[0x2a] ALIGN_DECL(32) = {};
|
||||
|
||||
Vec l_bonboriPos[0x2a] = {};
|
||||
char l_bonboriDL[0xa7] __attribute__((aligned(32))) = {};
|
||||
char l_bonboriDL[0xa7] ALIGN_DECL(32) = {};
|
||||
|
||||
Vec l_s_beam_checkPos[0x28] = {};
|
||||
char l_s_beam_checkDL[0xf8] __attribute__((aligned(32))) = {};
|
||||
char l_s_beam_checkDL[0xf8] ALIGN_DECL(32) = {};
|
||||
|
||||
Vec l_cubePos[0x08] = {};
|
||||
char l_cubeDL[0x4a] __attribute__((aligned(32))) = {};
|
||||
char l_cubeDL[0x4a] ALIGN_DECL(32) = {};
|
||||
|
||||
Vec l_bonbori2Pos[0x56] = {};
|
||||
char l_bonbori2DL[0x2a8] __attribute__((aligned(32))) = {};
|
||||
char l_bonbori2DL[0x2a8] ALIGN_DECL(32) = {};
|
||||
|
||||
/* 80082838-80082E44 .text draw__22dDlst_alphaModelData_cFPA4_f */
|
||||
void dDlst_alphaModelData_c::draw(Mtx viewMtx) {
|
||||
@@ -649,7 +650,7 @@ BOOL dDlst_alphaModel_c::draw(Mtx mtx) {
|
||||
if (mNum == 0)
|
||||
return FALSE;
|
||||
|
||||
static char l_matDL[0x64] __attribute__((aligned(32))) = {};
|
||||
static char l_matDL[0x64] ALIGN_DECL(32) = {};
|
||||
|
||||
static GXVtxDescList l_vtxDescList[2] = {
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user