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Change d_a_arrow to use dComIfGp_particle_setP1
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+20
-10
@@ -1572,6 +1572,26 @@ inline JPABaseEmitter* dComIfGp_particle_set(u16 particleID, const cXyz* pos, co
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pPrmColor, pEnvColor, pScale2D);
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}
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inline JPABaseEmitter* dComIfGp_particle_setP1(u16 particleID, const cXyz* pos, const csXyz* angle,
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const cXyz* scale, u8 alpha,
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dPa_levelEcallBack* pCallBack, s8 setupInfo,
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const GXColor* pPrmColor, const GXColor* pEnvColor,
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const cXyz* pScale2D) {
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dPa_control_c* pParticle = g_dComIfG_gameInfo.play.getParticle();
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return pParticle->setNormalP1(particleID, pos, angle, scale, alpha, pCallBack, setupInfo,
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pPrmColor, pEnvColor, pScale2D);
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}
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inline JPABaseEmitter* dComIfGp_particle_setToon(u16 particleID, const cXyz* pos,
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const csXyz* angle, const cXyz* scale, u8 alpha,
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dPa_levelEcallBack* pCallBack, s8 setupInfo,
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const GXColor* pPrmColor, const GXColor* pEnvColor,
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const cXyz* pScale2D) {
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dPa_control_c* pParticle = g_dComIfG_gameInfo.play.getParticle();
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return pParticle->setToon(particleID, pos, angle, scale, alpha, pCallBack, setupInfo,
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pPrmColor, pEnvColor, pScale2D);
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}
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inline JPABaseEmitter* dComIfGp_particle_setProjection(u16 particleID, const cXyz* pos, const csXyz* angle,
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const cXyz* scale, u8 alpha,
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dPa_levelEcallBack* pCallBack, s8 setupInfo,
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@@ -1592,16 +1612,6 @@ inline void dComIfGp_particle_setStripes(u16 particleID, cXyz* pos, csXyz* angle
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pParticle->setNormalStripes(particleID, pos, angle, scale, param_4, param_5);
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}
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inline JPABaseEmitter* dComIfGp_particle_setToon(u16 particleID, const cXyz* pos,
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const csXyz* angle, const cXyz* scale, u8 alpha,
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dPa_levelEcallBack* pCallBack, s8 setupInfo,
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const GXColor* pPrmColor, const GXColor* pEnvColor,
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const cXyz* pScale2D) {
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dPa_control_c* pParticle = g_dComIfG_gameInfo.play.getParticle();
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return pParticle->setToon(particleID, pos, angle, scale, alpha, pCallBack, setupInfo,
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pPrmColor, pEnvColor, pScale2D);
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}
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inline void dComIfGp_particle_calc3D() {
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g_dComIfG_gameInfo.play.getParticle()->calc3D();
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}
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@@ -370,12 +370,18 @@ public:
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const cXyz* pScale2D) {
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return set(0, particleID, pos, angle, scale, alpha, pCallBack, setupInfo, pPrmColor, pEnvColor, pScale2D);
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}
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JPABaseEmitter* setToon(u16 particleID, const cXyz* pos, const csXyz* angle,
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JPABaseEmitter* setNormalP1(u16 particleID, const cXyz* pos, const csXyz* angle,
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const cXyz* scale, u8 alpha, dPa_levelEcallBack* pCallBack,
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s8 setupInfo, const GXColor* pPrmColor, const GXColor* pEnvColor,
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const cXyz* pScale2D) {
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return set(1, particleID, pos, angle, scale, alpha, pCallBack, setupInfo, pPrmColor, pEnvColor, pScale2D);
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}
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JPABaseEmitter* setToon(u16 particleID, const cXyz* pos, const csXyz* angle,
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const cXyz* scale, u8 alpha, dPa_levelEcallBack* pCallBack,
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s8 setupInfo, const GXColor* pPrmColor, const GXColor* pEnvColor,
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const cXyz* pScale2D) {
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return set(2, particleID, pos, angle, scale, alpha, pCallBack, setupInfo, pPrmColor, pEnvColor, pScale2D);
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}
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JPABaseEmitter* setProjection(u16 particleID, const cXyz* pos, const csXyz* angle,
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const cXyz* scale, u8 alpha, dPa_levelEcallBack* pCallBack,
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s8 setupInfo, const GXColor* pPrmColor, const GXColor* pEnvColor,
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