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d_bg_w work
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@@ -165,10 +165,10 @@ public:
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void SetGroundCheckOffset(f32 offset) { m_ground_check_offset = offset; }
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void SetWallHit() { m_flags |= WALL_HIT; }
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void ClrWallNone() { m_flags &= ~WALL_NONE; }
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void OnSeaCheckOn() { m_flags |= SEA_CHECK;}
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void OnSeaCheckOn() { m_flags |= SEA_CHECK; }
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bool ChkSeaCheckOn() { return m_flags & SEA_CHECK;}
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void OnSeaWaterHeight() { m_flags |= SEA_WATER_HEIGHT;}
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bool ChkSeaWaterHeight() { return m_flags & SEA_WATER_HEIGHT;}
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void OnSeaWaterHeight() { m_flags |= SEA_WATER_HEIGHT; }
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bool ChkSeaWaterHeight() { return m_flags & SEA_WATER_HEIGHT; }
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bool ChkSeaIn() { return m_flags & SEA_IN;}
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cM3dGCyl* GetWallBmdCylP() { return &m_wall_cyl; }
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