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d_a_bk work
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+21
-17
@@ -324,26 +324,30 @@ public:
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f32 getBtBodyR() const { return mBtBodyR; }
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void setBtBodyR(f32 radius) { mBtBodyR = radius; }
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// TODO
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void setBtAttackData(f32, f32, f32, u8) {}
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void getBtStartFrame() const {}
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void setBtStartFrame(f32) {}
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void getBtEndFrame() const {}
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void setBtEndFrame(f32) {}
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void getBtNowFrame() const {}
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void setBtNowFrame(f32) {}
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void getBtAttackType() const {}
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void setBtAttackType(u8) {}
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void getBtMaxDis() const {}
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void setBtMaxDis(f32) {}
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void setBtAttackData(f32 startFrame, f32 endFrame, f32 maxDis, u8 attackType) {
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setBtStartFrame(startFrame);
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setBtEndFrame(endFrame);
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setBtMaxDis(maxDis);
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setBtAttackType(attackType);
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}
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f32 getBtStartFrame() const { return mBtStartFrame; }
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void setBtStartFrame(f32 frame) { mBtStartFrame = frame; }
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f32 getBtEndFrame() const { return mBtEndFrame; }
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void setBtEndFrame(f32 frame) { mBtEndFrame = frame; }
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f32 getBtNowFrame() const { return mBtNowFrame; }
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void setBtNowFrame(f32 frame) { mBtNowFrame = frame; }
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u8 getBtAttackType() const { return mBtAttackType; }
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void setBtAttackType(u8 type) { mBtAttackType = type; }
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f32 getBtMaxDis() const { return mBtMaxDis; }
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void setBtMaxDis(f32 dis) { mBtMaxDis = dis; }
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/* 0x290 */ f32 mBtHeight;
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/* 0x294 */ f32 mBtBodyR;
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/* 0x298 */ f32 m298;
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/* 0x29C */ f32 m29C;
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/* 0x2A0 */ f32 m2A0;
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/* 0x2A4 */ f32 m2A4;
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/* 0x2A8 */ u8 mCurrParryOpeningType;
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/* 0x298 */ f32 mBtMaxDis;
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/* 0x29C */ f32 mBtStartFrame;
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/* 0x2A0 */ f32 mBtEndFrame;
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/* 0x2A4 */ f32 mBtNowFrame;
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/* 0x2A8 */ u8 mBtAttackType; // Which type of parry opening to give the player
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/* 0x2A9 */ u8 field_2A9[0x2AC - 0x2A9];
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}; // Size: 0x2AC
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