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Fix missing returns and other warnings
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@@ -3,6 +3,8 @@
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#include "f_op/f_op_actor.h"
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#include "c/c_damagereaction.h"
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#include "d/d_path.h"
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#include "d/d_bg_s_lin_chk.h"
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class daFm_c : public fopEn_enemy_c {
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public:
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@@ -22,7 +24,7 @@ public:
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bool jntHitCreateHeap();
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BOOL _pathMove(cXyz*, cXyz*, cXyz*);
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fopAc_ac_c* searchNearOtherActor(fopAc_ac_c*);
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bool searchNearFm(fopAc_ac_c*);
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void* searchNearFm(fopAc_ac_c*);
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void moveRndBack();
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void moveRndEscape();
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void spAttackVJump();
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@@ -2,6 +2,7 @@
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#define D_A_NPC_ZL1_H
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#include "d/d_npc.h"
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#include "d/d_particle.h"
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class J3DMaterial;
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class J3DNode;
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@@ -7,9 +7,9 @@
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class daTag_Kk1_c : public fopNpc_npc_c {
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public:
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BOOL createInit();
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bool _draw();
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bool _execute();
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bool _delete();
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BOOL _draw();
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BOOL _execute();
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BOOL _delete();
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cPhs_State _create();
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public:
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@@ -10,6 +10,7 @@
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#include "d/d_drawlist.h"
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#include "d/d_lib.h"
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#include "f_op/f_op_msg_mng.h"
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#include "m_Do/m_Do_hostIO.h"
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class dFe_HIO_c : public JORReflexible {
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public:
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