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Use _GX name typedefs
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@@ -53,7 +53,7 @@ inline void J3DGXCmd1f32ptr(f32* value) {
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GXFIFO.u32 = *(u32*)value;
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}
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void J3DGDSetGenMode(u8 texGenNum, u8 colorChanNum, u8 tevStageNum, u8 IndTexStageNum, _GXCullMode cullMode);
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void J3DGDSetGenMode(u8 texGenNum, u8 colorChanNum, u8 tevStageNum, u8 IndTexStageNum, GXCullMode cullMode);
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void J3DGDSetGenMode_3Param(u8 texGenNum, u8 tevStageNum, u8 indTexStageNum);
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void J3DGDSetIndTexStageNum(u32);
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void J3DGDSetLightAttn(GXLightID, f32, f32, f32, f32, f32, f32);
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@@ -37,7 +37,7 @@ public:
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J3DTexture(u16 num, ResTIMG* res) : mNum(num), mpRes(res) {}
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virtual ~J3DTexture() {}
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void loadGX(u16, _GXTexMapID) const;
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void loadGX(u16, GXTexMapID) const;
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void entryNum(u16);
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void addResTIMG(u16, ResTIMG const*);
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