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m_do_graphic work
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@@ -627,7 +627,7 @@ BOOL dScnLogo_Delete(dScnLogo_c* i_this) {
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ResTIMG * timg = (ResTIMG *)dComIfG_getObjectRes("Always", ALWAYS_I4_BALL128B);
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g_dComIfG_gameInfo.drawlist.mShadowControl.setSimpleTex(timg);
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dComIfG_deleteObjectRes("Logo");
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g_dComIfG_gameInfo.play.field_0x4841 = 0;
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dComIfGp_setWindowNum(0);
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for (s32 i = 0; i < 3; i++) {
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g_dComIfG_gameInfo.play.mAramHeap0[i] = JKRAram::getAramHeap()->alloc(0x2000, JKRAramHeap::HEAD);
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