Begin moving existing actor class defs to headers

This commit is contained in:
LagoLunatic
2023-11-24 13:53:54 -05:00
parent 6c9b6c3c00
commit e69d6ae3f6
26 changed files with 327 additions and 437 deletions
+1 -11
View File
@@ -3,6 +3,7 @@
// Translation Unit: d_a_vrbox2.cpp
//
#include "d/actor/d_a_vrbox2.h"
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_camera_mng.h"
#include "d/d_com_inf_game.h"
@@ -14,17 +15,6 @@
#include "JSystem/J3DGraphBase/J3DMatBlock.h"
#include "JSystem/J3DGraphBase/J3DMaterial.h"
class vrbox2_class : public fopAc_ac_c {
public:
/* 0x290 */ void * field_0x290;
/* 0x294 */ J3DModel* mpBackCloud;
/* 0x298 */ void * field_0x298;
/* 0x29C */ J3DModel* mpKasumiMae;
/* 0x2A0 */ void * field_0x2a0;
/* 0x2A4 */ J3DModel* mpUsoUmi;
/* 0x2A4 */ void * field_0x2a8;
};
/* 8015EA14-8015EA5C .text texScrollCheck__FRf */
void texScrollCheck(float& v) {
while (v < 0.0f)