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Begin moving existing actor class defs to headers
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@@ -3,6 +3,7 @@
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// Translation Unit: d_a_vrbox2.cpp
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//
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#include "d/actor/d_a_vrbox2.h"
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#include "f_op/f_op_actor_mng.h"
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#include "f_op/f_op_camera_mng.h"
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#include "d/d_com_inf_game.h"
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@@ -14,17 +15,6 @@
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#include "JSystem/J3DGraphBase/J3DMatBlock.h"
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#include "JSystem/J3DGraphBase/J3DMaterial.h"
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class vrbox2_class : public fopAc_ac_c {
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public:
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/* 0x290 */ void * field_0x290;
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/* 0x294 */ J3DModel* mpBackCloud;
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/* 0x298 */ void * field_0x298;
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/* 0x29C */ J3DModel* mpKasumiMae;
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/* 0x2A0 */ void * field_0x2a0;
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/* 0x2A4 */ J3DModel* mpUsoUmi;
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/* 0x2A4 */ void * field_0x2a8;
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};
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/* 8015EA14-8015EA5C .text texScrollCheck__FRf */
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void texScrollCheck(float& v) {
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while (v < 0.0f)
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