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More return types, set up all dBgS_MoveBgActor subclasses
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@@ -5,7 +5,7 @@
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typedef struct layer_class layer_class;
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typedef BOOL (*stdCreateFunc)(void*, void*);
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typedef int (*stdCreateFunc)(void*, void*);
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typedef struct standard_create_request_class {
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/* 0x00 */ create_request base;
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@@ -25,6 +25,6 @@ cPhs_State fpcSCtRq_phase_Done(standard_create_request_class*);
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cPhs_State fpcSCtRq_Handler(standard_create_request_class* pStdCreateReq);
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BOOL fpcSCtRq_Delete(standard_create_request_class*);
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BOOL fpcSCtRq_Cancel(standard_create_request_class*);
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fpc_ProcID fpcSCtRq_Request(layer_class* param_1, s16 param_2, stdCreateFunc param_3, void* param_4, void* param_5);
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fpc_ProcID fpcSCtRq_Request(layer_class* i_layer, s16 i_procName, stdCreateFunc i_createFunc, void* param_4, void* i_append);
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#endif
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