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Cleanup player struct
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@@ -1224,7 +1224,7 @@ bool dAttLook_c::request(fopAc_ac_c* reqActor, f32 horizontalDist, f32 upDist, f
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/* 800A009C-800A0270 .text requestF__10dAttLook_cFP10fopAc_ac_csi */
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bool dAttLook_c::requestF(fopAc_ac_c* reqActor, s16 angle, int param_3) {
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// TODO: what is param_3?
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fopAc_ac_c* player = g_dComIfG_gameInfo.play.mpPlayer[0];
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fopAc_ac_c* player = dComIfGp_getPlayer(0);
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if (param_3 > field_0x4) {
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return false;
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}
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