Rename more item enums

This commit is contained in:
LagoLunatic
2025-01-17 20:58:43 -05:00
parent c609b6780c
commit e8adc6c9e5
33 changed files with 937 additions and 935 deletions
+67 -67
View File
@@ -36,24 +36,24 @@ float daItem_c::getYOffset() {
switch (m_itemNo) {
case BOKO_BELT:
return 0.0f;
case SKULL_NECKLACE:
case dItem_SKULL_NECKLACE_e:
return 0.0f;
case BOKOBABA_SEED:
case dItem_BOKOBABA_SEED_e:
return 0.0f;
case GOLDEN_FEATHER:
case dItem_GOLDEN_FEATHER_e:
return 0.0f;
case RED_JELLY:
case GREEN_JELLY:
case BLUE_JELLY:
case dItem_RED_JELLY_e:
case dItem_GREEN_JELLY_e:
case dItem_BLUE_JELLY_e:
return 0.0f;
case dItem_SMALL_KEY_e:
case dItem_BOSS_KEY_e:
return 0.0f;
case SHIELD:
case dItem_SHIELD_e:
return 23.0f;
case SWORD:
case dItem_SWORD_e:
return 20.0f;
case DROPPED_SWORD:
case dItem_DROPPED_SWORD_e:
return 10.0f;
case dItem_HEART_PIECE_e:
case dItem_HEART_CONTAINER_e:
@@ -172,10 +172,10 @@ void daItem_c::CreateInit() {
}
switch (m_itemNo) {
case BOMB_5:
case BOMB_10:
case BOMB_20:
case BOMB_30:
case dItem_BOMB_5_e:
case dItem_BOMB_10_e:
case dItem_BOMB_20_e:
case dItem_BOMB_30_e:
mScaleTarget.setall(0.6f);
break;
default:
@@ -195,11 +195,11 @@ void daItem_c::CreateInit() {
initAction();
switch (m_itemNo) {
case SWORD:
case SHIELD:
case dItem_SWORD_e:
case dItem_SHIELD_e:
fopAcM_OnStatus(this, fopAcStts_UNK4000_e);
break;
case DROPPED_SWORD:
case dItem_DROPPED_SWORD_e:
current.angle.x = 0x4000;
break;
}
@@ -224,7 +224,7 @@ s32 daItem_c::_daItem_create() {
}
mItemBitNo = daItem_prm::getItemBitNo(this);
if (m_itemNo != BLUE_JELLY) { // Blue Chu Jelly uses mItemBitNo as if it was a switch.
if (m_itemNo != dItem_BLUE_JELLY_e) { // Blue Chu Jelly uses mItemBitNo as if it was a switch.
mItemBitNo &= 0x7F;
if (fopAcM_isItem(this, mItemBitNo) && mItemBitNo != 0x7F) {
// Already picked up, don't create the item again.
@@ -618,21 +618,21 @@ void daItem_c::itemGetExecute() {
mDoAud_seStart(JA_SE_HEART_PIECE);
mItemStatus = STATUS_INIT_GET_DEMO;
break;
case S_MAGIC:
case dItem_SMALL_MAGIC_e:
mDoAud_seStart(JA_SE_MAGIC_POT_GET_S);
execItemGet(m_itemNo);
break;
case L_MAGIC:
case dItem_LARGE_MAGIC_e:
mDoAud_seStart(JA_SE_MAGIC_POT_GET_L);
execItemGet(m_itemNo);
break;
case BOMB_5:
case BOMB_10:
case BOMB_20:
case BOMB_30:
case ARROW_10:
case ARROW_20:
case ARROW_30:
case dItem_BOMB_5_e:
case dItem_BOMB_10_e:
case dItem_BOMB_20_e:
case dItem_BOMB_30_e:
case dItem_ARROW_10_e:
case dItem_ARROW_20_e:
case dItem_ARROW_30_e:
mDoAud_seStart(JA_SE_CONSUMP_ITEM_GET);
execItemGet(m_itemNo);
break;
@@ -655,26 +655,26 @@ void daItem_c::itemGetExecute() {
case dItem_DEKU_LEAF_e:
mItemStatus = STATUS_INIT_GET_DEMO;
break;
case SWORD: {
case dItem_SWORD_e: {
daItem_c* item = (daItem_c*)fopAcM_SearchByName(PROC_ITEM);
if (item && item->m_itemNo == SHIELD) {
if (item && item->m_itemNo == dItem_SHIELD_e) {
item->itemGetExecute();
}
mItemStatus = STATUS_INIT_GET_DEMO;
break;
}
case SHIELD: {
case dItem_SHIELD_e: {
daItem_c* item = (daItem_c*)fopAcM_SearchByName(PROC_ITEM);
if (item && item->m_itemNo == SWORD) {
if (item && item->m_itemNo == dItem_SWORD_e) {
item->itemGetExecute();
}
mItemStatus = STATUS_INIT_GET_DEMO;
break;
}
case DROPPED_SWORD:
case dItem_DROPPED_SWORD_e:
mItemStatus = STATUS_INIT_GET_DEMO;
break;
case SKULL_NECKLACE:
case dItem_SKULL_NECKLACE_e:
mDoAud_seStart(JA_SE_SPOILS_GET);
if (!dComIfGs_isGetItemBeast(0)) {
mItemStatus = STATUS_INIT_GET_DEMO;
@@ -683,7 +683,7 @@ void daItem_c::itemGetExecute() {
execItemGet(m_itemNo);
}
break;
case BOKOBABA_SEED:
case dItem_BOKOBABA_SEED_e:
mDoAud_seStart(JA_SE_SPOILS_GET);
if (!dComIfGs_isGetItemBeast(1)) {
mItemStatus = STATUS_INIT_GET_DEMO;
@@ -692,7 +692,7 @@ void daItem_c::itemGetExecute() {
execItemGet(m_itemNo);
}
break;
case GOLDEN_FEATHER:
case dItem_GOLDEN_FEATHER_e:
mDoAud_seStart(JA_SE_SPOILS_GET);
if (!dComIfGs_isGetItemBeast(2)) {
mItemStatus = STATUS_INIT_GET_DEMO;
@@ -710,7 +710,7 @@ void daItem_c::itemGetExecute() {
execItemGet(m_itemNo);
}
break;
case RED_JELLY:
case dItem_RED_JELLY_e:
mDoAud_seStart(JA_SE_SPOILS_GET);
if (!dComIfGs_isGetItemBeast(4)) {
mItemStatus = STATUS_INIT_GET_DEMO;
@@ -719,7 +719,7 @@ void daItem_c::itemGetExecute() {
execItemGet(m_itemNo);
}
break;
case GREEN_JELLY:
case dItem_GREEN_JELLY_e:
mDoAud_seStart(JA_SE_SPOILS_GET);
if (!dComIfGs_isGetItemBeast(5)) {
mItemStatus = STATUS_INIT_GET_DEMO;
@@ -728,7 +728,7 @@ void daItem_c::itemGetExecute() {
execItemGet(m_itemNo);
}
break;
case BLUE_JELLY:
case dItem_BLUE_JELLY_e:
mDoAud_seStart(JA_SE_SPOILS_GET);
if (!dComIfGs_isGetItemBeast(6)) {
mItemStatus = STATUS_INIT_GET_DEMO;
@@ -737,7 +737,7 @@ void daItem_c::itemGetExecute() {
execItemGet(m_itemNo);
}
break;
case BIRD_ESA_5:
case dItem_BIRD_BAIT_5_e:
mDoAud_seStart(JA_SE_ESA_GET);
if (!dComIfGs_isGetItemBait(0)) {
mItemStatus = STATUS_INIT_GET_DEMO;
@@ -979,11 +979,11 @@ BOOL daItem_c::itemActionForSword() {
f32 temp = field_0x650 * 0.9f;
fopAcM_SetSpeed(this, 0.0f, -temp, 0.0f);
if (m_itemNo == SWORD) {
if (m_itemNo == dItem_SWORD_e) {
if (m_get_timer > 15) {
fopAcM_seStart(this, JA_SE_OBJ_LNK_SWORD_FALL, 0);
}
} else if (m_itemNo == SHIELD) {
} else if (m_itemNo == dItem_SHIELD_e) {
if (m_get_timer > 15) {
fopAcM_seStart(this, JA_SE_OBJ_LNK_SHIELD_FALL, 0);
}
@@ -1135,13 +1135,13 @@ void daItem_c::set_bound_se() {
case dItem_ORANGE_RUPEE_e:
fopAcM_seStart(this, JA_SE_OBJ_LUPY_BOUND, temp);
break;
case S_MAGIC:
case L_MAGIC:
case dItem_SMALL_MAGIC_e:
case dItem_LARGE_MAGIC_e:
fopAcM_seStart(this, JA_SE_OBJ_M_POT_BOUND, temp);
break;
case ARROW_10:
case ARROW_20:
case ARROW_30:
case dItem_ARROW_10_e:
case dItem_ARROW_20_e:
case dItem_ARROW_30_e:
case dItem_MAGIC_ARROW_e:
case dItem_LIGHT_ARROW_e:
fopAcM_seStart(this, JA_SE_CM_BST_ARROW_BOUND, temp);
@@ -1150,10 +1150,10 @@ void daItem_c::set_bound_se() {
case dItem_HEART_CONTAINER_e:
fopAcM_seStart(this, JA_SE_CM_BST_HEART_BOUND, temp);
break;
case BOMB_5:
case BOMB_10:
case BOMB_20:
case BOMB_30:
case dItem_BOMB_5_e:
case dItem_BOMB_10_e:
case dItem_BOMB_20_e:
case dItem_BOMB_30_e:
fopAcM_seStart(this, JA_SE_CM_BST_BOMB_BOUND, temp);
break;
}
@@ -1254,13 +1254,13 @@ void daItem_c::mode_wait() {
break;
case dItem_HEART_PIECE_e:
case dItem_HEART_CONTAINER_e:
case BOMB_5:
case BOMB_10:
case BOMB_20:
case BOMB_30:
case ARROW_10:
case ARROW_20:
case ARROW_30:
case dItem_BOMB_5_e:
case dItem_BOMB_10_e:
case dItem_BOMB_20_e:
case dItem_BOMB_30_e:
case dItem_ARROW_10_e:
case dItem_ARROW_20_e:
case dItem_ARROW_30_e:
case dItem_MAGIC_ARROW_e:
case dItem_LIGHT_ARROW_e:
itemActionForArrow();
@@ -1268,21 +1268,21 @@ void daItem_c::mode_wait() {
case dItem_SMALL_KEY_e:
itemActionForKey();
break;
case S_MAGIC:
case L_MAGIC:
case dItem_SMALL_MAGIC_e:
case dItem_LARGE_MAGIC_e:
case dItem_JOY_PENDANT_e:
case SKULL_NECKLACE:
case BOKOBABA_SEED:
case GOLDEN_FEATHER:
case dItem_SKULL_NECKLACE_e:
case dItem_BOKOBABA_SEED_e:
case dItem_GOLDEN_FEATHER_e:
case BOKO_BELT:
case RED_JELLY:
case GREEN_JELLY:
case BLUE_JELLY:
case dItem_RED_JELLY_e:
case dItem_GREEN_JELLY_e:
case dItem_BLUE_JELLY_e:
itemActionForEmono();
break;
case SWORD:
case SHIELD:
case DROPPED_SWORD:
case dItem_SWORD_e:
case dItem_SHIELD_e:
case dItem_DROPPED_SWORD_e:
itemActionForSword();
break;
default: