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create headers for GF
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@@ -6,6 +6,10 @@
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#include "d/d_drawlist.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_kankyo_rain.h"
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#include "dolphin/gf/GFGeometry.h"
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#include "dolphin/gf/GFLight.h"
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#include "dolphin/gf/GFPixel.h"
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#include "dolphin/gf/GFTransform.h"
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#include "f_op/f_op_camera_mng.h"
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#include "m_Do/m_Do_lib.h"
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#include "m_Do/m_Do_mtx.h"
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@@ -472,14 +476,6 @@ void dDlst_alphaModelData_c::set(u8 type, Mtx mtx, u8 alpha) {
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mAlpha = alpha;
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}
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extern void GFLoadPosMtxImm(MtxP, GXPosNrmMtx);
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extern void GFSetCurrentMtx(u32, u32, u32, u32, u32, u32, u32, u32, u32);
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extern void GFSetChanMatColor(GXChannelID, GXColor);
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extern void GFSetVtxDescv(GXVtxDescList*);
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extern void GFSetVtxAttrFmtv(GXVtxFmt, GXVtxAttrFmtList*);
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extern void GFSetBlendModeEtc(GXBlendMode, GXBlendFactor, GXBlendFactor, GXLogicOp, u8, u8, u8);
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extern void GFSetArray(GXAttr, void*, u8);
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char l_backRevZMat[0x41] ALIGN_DECL(32) = {};
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char l_frontZMat[0x3c] ALIGN_DECL(32) = {};
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char l_frontNoZSubMat[0x2a] ALIGN_DECL(32) = {};
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