diff --git a/include/d/actor/d_a_pz.h b/include/d/actor/d_a_pz.h index 6584a4a26..7f5fa39d7 100644 --- a/include/d/actor/d_a_pz.h +++ b/include/d/actor/d_a_pz.h @@ -1,7 +1,7 @@ #ifndef D_A_PZ_H #define D_A_PZ_H -#include "res/Object/pz.h" +#include "res/Object/Pz.h" #include "f_op/f_op_actor.h" #include "d/d_npc.h" #include "c/c_damagereaction.h" diff --git a/include/d/actor/d_a_ship.h b/include/d/actor/d_a_ship.h index 5a4361778..dfcd78563 100644 --- a/include/d/actor/d_a_ship.h +++ b/include/d/actor/d_a_ship.h @@ -1,7 +1,7 @@ #ifndef D_A_SHIP_H #define D_A_SHIP_H -#include "res/Object/ship.h" +#include "res/Object/Ship.h" #include "f_op/f_op_actor.h" #include "d/d_cc_d.h" #include "d/d_bg_s_acch.h" diff --git a/src/d/d_com_static.cpp b/src/d/d_com_static.cpp index 7af2405eb..b68cd7376 100644 --- a/src/d/d_com_static.cpp +++ b/src/d/d_com_static.cpp @@ -4,7 +4,7 @@ // #include "d/dolzel.h" // IWYU pragma: keep -#include "res/Object/fdai.h" +#include "res/Object/Fdai.h" #include "dolphin/types.h" #include "d/d_com_inf_game.h" #include "d/d_salvage.h"