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https://github.com/zeldaret/tww.git
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procTactWait
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@@ -148,7 +148,7 @@ public:
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daPyRFlg0_UNK80000 = 0x00080000,
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daPyRFlg0_POISON_CURSE = 0x00100000,
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daPyRFlg0_GRAB_PUT_START = 0x00400000,
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daPyRFlg0_TACT_USE = 0x01000000,
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daPyRFlg0_TACT_INPUT = 0x01000000,
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daPyRFlg0_FAIRY_USE = 0x02000000,
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daPyRFlg0_UNK8000000 = 0x08000000,
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daPyRFlg0_UNK10000000 = 0x10000000,
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@@ -445,7 +445,7 @@ public:
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void onPoisonCurse() { onResetFlg0(daPyRFlg0_POISON_CURSE); }
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bool getGrabPutStart() const { return checkResetFlg0(daPyRFlg0_GRAB_PUT_START); }
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bool checkFairyUse() const { return checkResetFlg0(daPyRFlg0_FAIRY_USE); }
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bool checkTactUse() const { return checkResetFlg0(daPyRFlg0_TACT_USE); }
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bool checkTactInput() const { return checkResetFlg0(daPyRFlg0_TACT_INPUT); }
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bool checkArrowShoot() const { return checkResetFlg0(daPyRFlg0_ARROW_SHOOT); }
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bool checkGrabWear() const { return field_0x2b0 < 0.0f; }
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@@ -465,7 +465,6 @@ public:
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void checkSwordMiniGame() const {}
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void checkSoupPowerUp() const {}
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void checkSubjectAccept() const {}
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void checkTactInput() const {}
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void checkUseArrowEffect() const {}
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void getRopeJumpLand() const {}
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void checkRopeForceEnd() const {}
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@@ -95,6 +95,9 @@ public:
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}
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void onAlphaOutFlg() { mAlphaOutFlg = TRUE; }
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JPABaseEmitter* getEmitter() { return mpEmitter; }
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void deleteCallBack() {}
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/* 0x4 */ BOOL mAlphaOutFlg;
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/* 0x8 */ JPABaseEmitter* mpEmitter;
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@@ -2098,7 +2101,7 @@ public:
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/* 0x3618 */ u32 mModeFlg;
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/* 0x361C */ u32 mMtrlSndId;
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/* 0x3620 */ u32 m3620;
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/* 0x3624 */ int m3624;
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/* 0x3624 */ u32 m3624;
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/* 0x3628 */ int m3628;
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/* 0x362C */ uint mTactZevPartnerPID;
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/* 0x3630 */ u32 m3630;
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@@ -2456,7 +2456,7 @@ inline bool dComIfGp_2dShowCheck() {
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return g_dComIfG_gameInfo.play.show2dCheck();
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}
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inline u8 dComIfGp_setMelodyNum() {
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inline u8 dComIfGp_getMelodyNum() {
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return g_dComIfG_gameInfo.play.getMelodyNum();
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}
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