Fix camera structs being swapped

`camera_process_class` and `camera_class` were swapped according to TP's RTTI info.
This commit is contained in:
LagoLunatic
2026-08-17 23:03:22 -04:00
parent e3f5172595
commit f0d5cd7b6a
58 changed files with 182 additions and 180 deletions
+1 -1
View File
@@ -201,7 +201,7 @@ void daCanon_c::breakAllObj() {
/* 00000820-00000A8C .text makeFireEffect__9daCanon_cFR4cXyzR5csXyzi */
void daCanon_c::makeFireEffect(cXyz& arg1, csXyz& arg2, int arg3) {
camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
cXyz sp2C(0.75f, 0.75f, 0.75f);
csXyz sp18;
sp18.x = -fopCamM_GetAngleX(camera);