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Fix camera structs being swapped
`camera_process_class` and `camera_class` were swapped according to TP's RTTI info.
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@@ -1645,8 +1645,8 @@ s32 move(fganon_class* i_this) {
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/* 00006560-00007434 .text demo_camera__FP12fganon_class */
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void demo_camera(fganon_class* i_this) {
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camera_class* camera;
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camera_class* camera2;
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camera_process_class* camera;
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camera_process_class* camera2;
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fopEn_enemy_c* a_this;
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fopAc_ac_c* player_actor;
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daPy_py_c* player;
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