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Fix camera structs being swapped
`camera_process_class` and `camera_class` were swapped according to TP's RTTI info.
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@@ -167,7 +167,7 @@ static void key_move(kamome2_class* i_this) {
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static BOOL daKamome2_Execute(kamome2_class* i_this) {
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fopAc_ac_c* player = dComIfGp_getPlayer(0);
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camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
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i_this->m2A8++;
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if (l_HIO.m05 == 0) {
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