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Fix camera structs being swapped
`camera_process_class` and `camera_class` were swapped according to TP's RTTI info.
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@@ -7,6 +7,7 @@
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#include "d/actor/d_a_warpfout.h"
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#include "d/d_camera.h"
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#include "d/d_com_inf_game.h"
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#include "f_op/f_op_camera.h"
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static daWarpfout_c::EventActionInitFunc event_init_tbl[] = {
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&daWarpfout_c::initWarp1, &daWarpfout_c::initWarp2, &daWarpfout_c::initWarp3,
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