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Begin work on d_a_branch (#17)
* Match d_a_boss_item.cpp * Revert changes to isStageBossEnemy and isStageLife * Start on d_a_branch; match set_anim, solidHeapCB, isDelete * Add dComIfG_getObjectIDRes and clean up d_a_branch
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@@ -589,6 +589,14 @@ inline void* dComIfG_getObjectRes(const char* arcName, int param_1) {
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return g_dComIfG_gameInfo.mResControl.getObjectRes(arcName, param_1);
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}
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inline void* dComIfG_getObjectIDRes(const char* arcName, int id) {
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return g_dComIfG_gameInfo.mResControl.getObjectIDRes(arcName, id);
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}
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inline void* dComIfG_getObjectIDRes(const char* arcName, u16 id) {
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return g_dComIfG_gameInfo.mResControl.getObjectIDRes(arcName, id);
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}
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/**
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* === PARTICLE ===
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*/
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@@ -229,6 +229,18 @@ public:
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virtual void execute(u16, J3DTransformInfo*) = 0;
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};
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class mDoExt_McaMorfCallBack2_c {
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public:
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virtual void execute(u16, J3DTransformInfo*) = 0;
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};
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class mDoExt_McaMorf {
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public:
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mDoExt_McaMorf(J3DModelData*, mDoExt_McaMorfCallBack1_c*, mDoExt_McaMorfCallBack2_c*, J3DAnmTransform*, int, float, int, int, int, void*, unsigned long, unsigned long);
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void setAnm(J3DAnmTransform*, int, f32, f32, f32, f32, void*);
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};
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class mDoExt_3DlineMat_c {
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public:
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/* 0x0 */ void* field_0x0;
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