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Begin work on d_a_branch (#17)
* Match d_a_boss_item.cpp * Revert changes to isStageBossEnemy and isStageLife * Start on d_a_branch; match set_anim, solidHeapCB, isDelete * Add dComIfG_getObjectIDRes and clean up d_a_branch
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@@ -589,6 +589,14 @@ inline void* dComIfG_getObjectRes(const char* arcName, int param_1) {
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return g_dComIfG_gameInfo.mResControl.getObjectRes(arcName, param_1);
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}
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inline void* dComIfG_getObjectIDRes(const char* arcName, int id) {
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return g_dComIfG_gameInfo.mResControl.getObjectIDRes(arcName, id);
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}
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inline void* dComIfG_getObjectIDRes(const char* arcName, u16 id) {
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return g_dComIfG_gameInfo.mResControl.getObjectIDRes(arcName, id);
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}
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/**
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* === PARTICLE ===
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*/
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