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d_a_npc_md work
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@@ -168,7 +168,7 @@ void dComIfG_play_c::itemInit() {
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field_0x4979 = 0;
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field_0x497a = 0;
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field_0x4963 = dComIfGs_getOptVibration();
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daArrow_c::setKeepType(0);
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daArrow_c::setKeepType(daArrow_c::TYPE_NORMAL);
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mMesgCameraTagInfo = 0;
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field_0x4984 = 0;
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@@ -1250,7 +1250,7 @@ void dComIfGs_copyPlayerRecollectionData() {
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/* 80054E9C-80055318 .text dComIfGs_setPlayerRecollectionData__Fv */
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void dComIfGs_setPlayerRecollectionData() {
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#if VERSION != VERSION_JPN
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daArrow_c::setKeepType(0);
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daArrow_c::setKeepType(daArrow_c::TYPE_NORMAL);
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#endif
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u32 tbl;
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