GX Vertex Format Fixes (#938)

* Update vertex attribute formats in `d_a_hookshot.cpp` for improved correctness.

* Fix texture coordinate formats in `J3DSys.cpp` to use `GX_TEX_ST` for improved semantics.

* Update vertex attribute formats in `JFWDisplay.cpp` for improved semantics.

* Update texture coordinate vertex format in `J2DWindow.cpp` to use `GX_TEX_ST` for improved semantics.

* Refactor `J2DWindow.cpp` for improved readability: update constructor initialization style, inline function arguments, and add spacing for clarity in GX rendering logic.

* Update vertex attribute formats in `JUTResFont.cpp` for improved correctness and semantic clarity.

* Update vertex attribute format in `d_kankyo_rain.cpp` to use `GX_POS_XYZ` for improved correctness.

* Update texture coordinate formats in `d_ovlp_fade2.cpp` to use `GX_TEX_ST` for improved semantics.

* Update texture coordinate format in `d_ovlp_fade4.cpp` to use `GX_TEX_ST` for improved semantics

* Format vertex attribute and texture coordinate initialization in `d_a_goal_flag.cpp` for improved consistency and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_majuu_flag.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_pirate_flag.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_sail.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_sea.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_wood.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `m_Do_ext.cpp` for improved correctness and semantics.

* Undid formatting of `halftofull` array in `JUTResFont.cpp`

* Update vertex attribute and texture coordinate formats in `d_tree.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_bwdg.cpp` for improved correctness and semantics.
This commit is contained in:
Briggs Baltzell
2026-03-14 17:47:46 -05:00
committed by GitHub
parent ff60c624ce
commit f64d5000b6
18 changed files with 316 additions and 255 deletions
+8 -8
View File
@@ -164,14 +164,14 @@ void J3DSys::drawInit() {
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_NRM, GX_NRM_XYZ, GX_F32, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR1, GX_CLR_RGBA, GX_RGBA8, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_CLR_RGBA, GX_RGBA4, 7);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX1, GX_CLR_RGBA, GX_RGBA4, 7);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX2, GX_CLR_RGBA, GX_RGBA4, 7);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX3, GX_CLR_RGBA, GX_RGBA4, 7);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX4, GX_CLR_RGBA, GX_RGBA4, 7);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX5, GX_CLR_RGBA, GX_RGBA4, 7);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX6, GX_CLR_RGBA, GX_RGBA4, 7);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX7, GX_CLR_RGBA, GX_RGBA4, 7);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_S16, 7);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX1, GX_TEX_ST, GX_S16, 7);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX2, GX_TEX_ST, GX_S16, 7);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX3, GX_TEX_ST, GX_S16, 7);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX4, GX_TEX_ST, GX_S16, 7);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX5, GX_TEX_ST, GX_S16, 7);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX6, GX_TEX_ST, GX_S16, 7);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX7, GX_TEX_ST, GX_S16, 7);
GXSetNumIndStages(0);
reinitTexture();