GX Vertex Format Fixes (#938)

* Update vertex attribute formats in `d_a_hookshot.cpp` for improved correctness.

* Fix texture coordinate formats in `J3DSys.cpp` to use `GX_TEX_ST` for improved semantics.

* Update vertex attribute formats in `JFWDisplay.cpp` for improved semantics.

* Update texture coordinate vertex format in `J2DWindow.cpp` to use `GX_TEX_ST` for improved semantics.

* Refactor `J2DWindow.cpp` for improved readability: update constructor initialization style, inline function arguments, and add spacing for clarity in GX rendering logic.

* Update vertex attribute formats in `JUTResFont.cpp` for improved correctness and semantic clarity.

* Update vertex attribute format in `d_kankyo_rain.cpp` to use `GX_POS_XYZ` for improved correctness.

* Update texture coordinate formats in `d_ovlp_fade2.cpp` to use `GX_TEX_ST` for improved semantics.

* Update texture coordinate format in `d_ovlp_fade4.cpp` to use `GX_TEX_ST` for improved semantics

* Format vertex attribute and texture coordinate initialization in `d_a_goal_flag.cpp` for improved consistency and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_majuu_flag.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_pirate_flag.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_sail.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_sea.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_wood.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `m_Do_ext.cpp` for improved correctness and semantics.

* Undid formatting of `halftofull` array in `JUTResFont.cpp`

* Update vertex attribute and texture coordinate formats in `d_tree.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_bwdg.cpp` for improved correctness and semantics.
This commit is contained in:
Briggs Baltzell
2026-03-14 17:47:46 -05:00
committed by GitHub
parent ff60c624ce
commit f64d5000b6
18 changed files with 316 additions and 255 deletions
+5 -5
View File
@@ -85,20 +85,20 @@ void dOvlpFd2_dlst_c::draw() {
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
GXSetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XY, GX_S16, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_POS_XYZ, GX_S8, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_S8, 0);
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
GXPosition2s16(-320, 240);
GXTexCoord2u8(0, 0);
GXTexCoord2s8(0, 0);
GXPosition2s16(320, 240);
GXTexCoord2u8(1, 0);
GXTexCoord2s8(1, 0);
GXPosition2s16(320, -240);
GXTexCoord2u8(1, 1);
GXTexCoord2s8(1, 1);
GXPosition2s16(-320, -240);
GXTexCoord2u8(0, 1);
GXTexCoord2s8(0, 1);
GXEnd();
J2DOrthoGraph* graf = dComIfGp_getCurrentGrafPort();