GX Vertex Format Fixes (#938)

* Update vertex attribute formats in `d_a_hookshot.cpp` for improved correctness.

* Fix texture coordinate formats in `J3DSys.cpp` to use `GX_TEX_ST` for improved semantics.

* Update vertex attribute formats in `JFWDisplay.cpp` for improved semantics.

* Update texture coordinate vertex format in `J2DWindow.cpp` to use `GX_TEX_ST` for improved semantics.

* Refactor `J2DWindow.cpp` for improved readability: update constructor initialization style, inline function arguments, and add spacing for clarity in GX rendering logic.

* Update vertex attribute formats in `JUTResFont.cpp` for improved correctness and semantic clarity.

* Update vertex attribute format in `d_kankyo_rain.cpp` to use `GX_POS_XYZ` for improved correctness.

* Update texture coordinate formats in `d_ovlp_fade2.cpp` to use `GX_TEX_ST` for improved semantics.

* Update texture coordinate format in `d_ovlp_fade4.cpp` to use `GX_TEX_ST` for improved semantics

* Format vertex attribute and texture coordinate initialization in `d_a_goal_flag.cpp` for improved consistency and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_majuu_flag.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_pirate_flag.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_sail.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_sea.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_wood.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `m_Do_ext.cpp` for improved correctness and semantics.

* Undid formatting of `halftofull` array in `JUTResFont.cpp`

* Update vertex attribute and texture coordinate formats in `d_tree.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_bwdg.cpp` for improved correctness and semantics.
This commit is contained in:
Briggs Baltzell
2026-03-14 17:47:46 -05:00
committed by GitHub
parent ff60c624ce
commit f64d5000b6
18 changed files with 316 additions and 255 deletions
+4 -4
View File
@@ -956,8 +956,8 @@ void dWood::Packet_c::draw() {
{GX_VA_NULL, GX_NONE},
};
static GXVtxAttrFmtList l_shadowVtxAttrFmtList[] = {
{GX_VA_POS, GX_CLR_RGBA, GX_RGB8, 0x00},
{GX_VA_TEX0, GX_CLR_RGBA, GX_RGB8, 0x00},
{GX_VA_POS, GX_POS_XYZ, GX_S8, 0x00},
{GX_VA_TEX0, GX_TEX_ST, GX_S8, 0x00},
{GX_VA_NULL, GX_CLR_RGBA, GX_RGB8, 0x00},
};
static GXVtxDescList l_vtxDescList[] = {
@@ -967,9 +967,9 @@ void dWood::Packet_c::draw() {
{GX_VA_NULL, GX_NONE},
};
static GXVtxAttrFmtList l_vtxAttrFmtList[] = {
{GX_VA_POS, GX_CLR_RGBA, GX_F32, 0x00},
{GX_VA_POS, GX_POS_XYZ, GX_F32, 0x00},
{GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0x00},
{GX_VA_TEX0, GX_CLR_RGBA, GX_F32, 0x00},
{GX_VA_TEX0, GX_TEX_ST, GX_F32, 0x00},
{GX_VA_NULL, GX_CLR_RGBA, GX_RGB8, 0x00},
};
static GXColor l_shadowColor = {0x00, 0x00, 0x00, 0x64};