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GX Vertex Format Fixes (#938)
* Update vertex attribute formats in `d_a_hookshot.cpp` for improved correctness. * Fix texture coordinate formats in `J3DSys.cpp` to use `GX_TEX_ST` for improved semantics. * Update vertex attribute formats in `JFWDisplay.cpp` for improved semantics. * Update texture coordinate vertex format in `J2DWindow.cpp` to use `GX_TEX_ST` for improved semantics. * Refactor `J2DWindow.cpp` for improved readability: update constructor initialization style, inline function arguments, and add spacing for clarity in GX rendering logic. * Update vertex attribute formats in `JUTResFont.cpp` for improved correctness and semantic clarity. * Update vertex attribute format in `d_kankyo_rain.cpp` to use `GX_POS_XYZ` for improved correctness. * Update texture coordinate formats in `d_ovlp_fade2.cpp` to use `GX_TEX_ST` for improved semantics. * Update texture coordinate format in `d_ovlp_fade4.cpp` to use `GX_TEX_ST` for improved semantics * Format vertex attribute and texture coordinate initialization in `d_a_goal_flag.cpp` for improved consistency and semantics. * Update vertex attribute and texture coordinate formats in `d_a_majuu_flag.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_pirate_flag.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_sail.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_sea.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_wood.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `m_Do_ext.cpp` for improved correctness and semantics. * Undid formatting of `halftofull` array in `JUTResFont.cpp` * Update vertex attribute and texture coordinate formats in `d_tree.cpp` for improved correctness and semantics. * Update vertex attribute and texture coordinate formats in `d_a_bwdg.cpp` for improved correctness and semantics.
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@@ -956,8 +956,8 @@ void dWood::Packet_c::draw() {
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{GX_VA_NULL, GX_NONE},
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};
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static GXVtxAttrFmtList l_shadowVtxAttrFmtList[] = {
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{GX_VA_POS, GX_CLR_RGBA, GX_RGB8, 0x00},
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{GX_VA_TEX0, GX_CLR_RGBA, GX_RGB8, 0x00},
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{GX_VA_POS, GX_POS_XYZ, GX_S8, 0x00},
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{GX_VA_TEX0, GX_TEX_ST, GX_S8, 0x00},
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{GX_VA_NULL, GX_CLR_RGBA, GX_RGB8, 0x00},
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};
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static GXVtxDescList l_vtxDescList[] = {
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@@ -967,9 +967,9 @@ void dWood::Packet_c::draw() {
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{GX_VA_NULL, GX_NONE},
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};
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static GXVtxAttrFmtList l_vtxAttrFmtList[] = {
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{GX_VA_POS, GX_CLR_RGBA, GX_F32, 0x00},
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{GX_VA_POS, GX_POS_XYZ, GX_F32, 0x00},
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{GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0x00},
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{GX_VA_TEX0, GX_CLR_RGBA, GX_F32, 0x00},
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{GX_VA_TEX0, GX_TEX_ST, GX_F32, 0x00},
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{GX_VA_NULL, GX_CLR_RGBA, GX_RGB8, 0x00},
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};
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static GXColor l_shadowColor = {0x00, 0x00, 0x00, 0x64};
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