GX Vertex Format Fixes (#938)

* Update vertex attribute formats in `d_a_hookshot.cpp` for improved correctness.

* Fix texture coordinate formats in `J3DSys.cpp` to use `GX_TEX_ST` for improved semantics.

* Update vertex attribute formats in `JFWDisplay.cpp` for improved semantics.

* Update texture coordinate vertex format in `J2DWindow.cpp` to use `GX_TEX_ST` for improved semantics.

* Refactor `J2DWindow.cpp` for improved readability: update constructor initialization style, inline function arguments, and add spacing for clarity in GX rendering logic.

* Update vertex attribute formats in `JUTResFont.cpp` for improved correctness and semantic clarity.

* Update vertex attribute format in `d_kankyo_rain.cpp` to use `GX_POS_XYZ` for improved correctness.

* Update texture coordinate formats in `d_ovlp_fade2.cpp` to use `GX_TEX_ST` for improved semantics.

* Update texture coordinate format in `d_ovlp_fade4.cpp` to use `GX_TEX_ST` for improved semantics

* Format vertex attribute and texture coordinate initialization in `d_a_goal_flag.cpp` for improved consistency and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_majuu_flag.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_pirate_flag.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_sail.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_player_particle.inc` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_sea.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_wood.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `m_Do_ext.cpp` for improved correctness and semantics.

* Undid formatting of `halftofull` array in `JUTResFont.cpp`

* Update vertex attribute and texture coordinate formats in `d_tree.cpp` for improved correctness and semantics.

* Update vertex attribute and texture coordinate formats in `d_a_bwdg.cpp` for improved correctness and semantics.
This commit is contained in:
Briggs Baltzell
2026-03-14 17:47:46 -05:00
committed by GitHub
parent ff60c624ce
commit f64d5000b6
18 changed files with 316 additions and 255 deletions
+15 -5
View File
@@ -1958,12 +1958,16 @@ void mDoExt_3DlineMat0_c::setMaterial() {
GXSetNumIndStages(0);
#endif
dKy_setLight_again();
GXClearVtxDesc();
GXSetVtxDesc(GX_VA_POS, GX_INDEX16);
GXSetVtxDesc(GX_VA_NRM, GX_INDEX8);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_CLR_RGBA, GX_F32, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_NRM, GX_CLR_RGB, GX_RGB8, 6);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_NRM, GX_NRM_XYZ, GX_S8, 6);
GXSetArray(GX_VA_NRM, l_normal, sizeof(*l_normal));
if (mpTevStr) {
dKy_GxFog_tevstr_set(mpTevStr);
GXCallDisplayList(l_toonMatDL, 0x80);
@@ -1971,6 +1975,7 @@ void mDoExt_3DlineMat0_c::setMaterial() {
dKy_GxFog_set();
GXCallDisplayList(l_matDL, 0x80);
}
GXLoadPosMtxImm(j3dSys.getViewMtx(), GX_PNMTX0);
GXLoadNrmMtxImm(cMtx_getIdentity(), GX_PNMTX0);
}
@@ -2219,14 +2224,18 @@ void mDoExt_3DlineMat1_c::setMaterial() {
GXSetNumIndStages(0);
#endif
dKy_setLight_again();
GXClearVtxDesc();
GXSetVtxDesc(GX_VA_POS, GX_INDEX16);
GXSetVtxDesc(GX_VA_NRM, GX_INDEX8);
GXSetVtxDesc(GX_VA_TEX0, GX_INDEX16);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_CLR_RGBA, GX_F32, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_NRM, GX_CLR_RGB, GX_RGB8, 6);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_CLR_RGBA, GX_F32, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_NRM, GX_NRM_XYZ, GX_S8, 6);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GXSetArray(GX_VA_NRM, l_normal, sizeof(*l_normal));
if (mpTevStr) {
dKy_GxFog_tevstr_set(mpTevStr);
GXCallDisplayList(l_toonMat1DL, 0xA0);
@@ -2234,6 +2243,7 @@ void mDoExt_3DlineMat1_c::setMaterial() {
dKy_GxFog_set();
GXCallDisplayList(l_mat1DL, 0x80);
}
GXLoadPosMtxImm(j3dSys.getViewMtx(), GX_PNMTX0);
GXLoadNrmMtxImm(cMtx_getIdentity(), GX_PNMTX0);
}